Splatterhouse 2 (Genesis) review"The controls are stiffer than one of its endless supply of corpses, and the average level is a short, uninspired advance from left to right punching identical hordes of muck-encrusted undead while occasionally hopping over a hole in the floor. There's only one reason this cartridge wasn't totally lost to the shadows of mediocrity – it has enough gore to fill a swimming pool." |
Misshapen fleshpuppets.
Ritual dismemberments.
Steaming piles of entrails.
All present and accounted for, but in truth the scariest thing about this game is how popular it was.
The controls are stiffer than one of its endless supply of corpses, and the average level is a short, uninspired advance from left to right punching identical hordes of muck-encrusted undead while occasionally hopping over a hole in the floor. But since our hero can only withstand a few hits before collapsing in a lumpy heap, it's all but required that you perfectly memorize all the enemy patterns through painstaking repetition until reaching the boss with full health. There's only one reason this cartridge wasn't totally lost to the shadows of mediocrity – it has enough gore to fill a swimming pool.
In that sense SplatterHouse 2 is a faithful sequel to the original, a popular if controversial coinop and the best known release for the TurboGrafx-16 despite far superior offerings like Bonk's Adventure or Devil's Crush. Hence it shouldn't come as much surprise that the series' debut on the Genesis was a pretty big deal, even gracing magazine covers despite being kind of a pile. Not that there's necessarily anything wrong with that; the Friday the 13th films are the cinematic equivalent of rat poison and they're cherished icons of the 80s. If horror can't be good, it should at least be very, very bad.
Thus everyone's favorite masked muscleman is dredged up from his grave and back to bludgeoning beasties in search of girlfriend Jennifer despite that fact that she became a hideous she-bitch during his previous outing. Man, who can't relate to that, eh? The sequel definitely has its moments, as when Rick gets his meaty hands on a lead pipe and starts bursting ghouls apart left and right, their ichorous guts oozing onto the wall with squishy thuds. When later crossing a river filled with ravenous piranha, a single well-placed fist can knock a hapless zombie into the murky depths accompanied by a terrified shriek, its lone claw protruding out until that too is slowly pulled under into oblivion. The most extreme battle, however, takes place within a ramshackle shed where bulbous fetuses suddenly drop from the ceiling just before you split them asunder with your whining chainsaw and cause rivers of ruddy goodness to coat the screen – this before the home edition of Mortal Kombat nearly set the gaming industry ablaze.
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Staff review by Sho (October 26, 2010)
Sho enjoys classic video games, black comedy, and poking people until they explode -- figuratively or otherwise. He also writes a bit. |
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