If you watch enough Lifetime Network or SyFy, you come to realize that they only have about five unique scripts between the two channels. When writing a new screenplay, they seem to erase names and subplots from a previous used one, replacing them with words more relevant to the fresh plot. Hudson basically accomplished the same feat with their The Legend of Zelda clone, entitled Neutopia. Here, medallions replace the Triforce, Link becomes Jazeta and Ganon transforms into Dirth. Eight labyrinths await you in the overworld, only this time they lie in one of four unique "sub-overworlds."
As you start your adventure, don't be be surprised that the first button you press isn't on your game control, but on the TV remote. The opening area greets you cheerful, nauseating music that fails to accentuate the game's adventurous qualities. The soundtrack thankfully improves marginally as you advance, save for one other glaring flaw in Neutopia's sound design. Whenever your hit points reach a critically low point, an incessant RINGRINGRINGRINGRINGRING plays until you strangle yourself with your controller cord. Do I really need to be warned that badly that I'm dying? My HUD makes it clear enough...
Community review by JoeTheDestroyer (October 29, 2010)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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