Dungeons & Dragons: Daggerdale (Xbox 360) review"Dungeons & Dragons: Daggerdale has a lot of glitches, very little plot, almost no enemy variety and a sloppy interface that sometimes makes playing the game a chore. The first few hours almost immediately feel tedious, but the game improves from there. Unfortunately, it never really does anything especially memorable." |
There’s nothing like a game freeze to make you realize just how little you’re enjoying that game. I was provided a reminder of that fact recently while playing Dungeons & Dragons: Daggerdale, the recent Xbox Live Arcade title from Atari.
Most of a half-hour after I accepted a quest from a dwarf who wanted me to gather ten Phaerlock Warrior skulls (think lizard craniums), the game abruptly became unresponsive. I had no choice but to reset my console. As I waited through company logo or menu after another—first on the Xbox 360 and then within the game itself—I had plenty of time to hope that the auto-save had done its job and that I would at least retain some of the experience points or weapons gathered on my recently interrupted journey. Unfortunately, all of my hopes were for naught. My elven character finally reappeared in the dungeon, just ahead of the same dwarf who had first issued the fetch quest. The meter in the upper left corner made it clear that I hadn’t gained so much as a single experience point since my last proper save, despite the fact that the auto-save indicator had appeared on-screen multiple times. I’m not sure what the game was doing in such instances, but clearly it hadn’t been saving anything.
I wish I could say that I was surprised. Sadly, the auto-save shenanigans were par for the course in a game that habitually falls short of what it could have been.
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Staff review by Jason Venter (May 26, 2011)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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