Ikari Warriors II: Victory Road (NES) review"Fool me once, shame on you. Fool me twice, shame on me. " |
Fool me once, shame on you. Fool me twice, shame on me.
I had thought that with so much ground to expand upon that SNK couldn't possibly make Ikari Warriors II: Victory Road any worse than its predecessor. And there I go with the overly trusting and naïve understanding of the gaming industry... Rather than improving upon the first Ikari's glaring flaws, they exacerbated them. Controls turned stiffer, difficulty got hairier, and expectations went straight to alien hell.
It started out promising enough. Graphics looked, at least back then, more up to date, and there was a life bar in the upper left. A life bar! God, why didn't SNK think of that in the first one? That life bar becomes no more than a cruel joke once you move forward and see how stiff the controls are. As horrendous as Ikari Warriors? No, worse. While your commando wades through invisible waist-deep peanut butter, the aliens and flying vampires surround him and pelt him projectiles. You still can't instantly turn in the opposite direction, and to do so your character has to make a slow semi-circle that all but screams DEPOSIT BULLETS HERE. This especially gets annoying in the second level when you fight swift-moving knights that can one-shot you easily. It doesn't take long before that life bar diminishes to nothing. On your first time playing, this can happen within a minute or so.
Oh well, one life down, no big-
Community review by JoeTheDestroyer (June 13, 2011)
Rumor has it that Joe is not actually a man, but a machine that likes video games, horror movies, and long walks on the beach. His/Its first contribution to HonestGamers was a review of Breath of Fire III. |
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