The Legend of Zelda: Ocarina of Time 3D (3DS) review"When I started playing the actual game, though, my perspective changed almost immediately. Link’s prophetic nightmare, the shivering elven boy on the straw mattress, the dying monarch of the forest summoning a fairy and the awkward bump against the fence that looks too much like an open waffle iron all unfolded almost exactly the way I remembered them from previous trips through the game, but I realized with surprise that something unexpected was taking place: I was loving each moment again." |
Like most gamers of a certain age, I knew precisely what to expect when I started playing The Legend of Zelda: Ocarina of Time 3D. In the two or three years that followed the release of the original Nintendo 64 version of the game in 1998, I spent so much time with the title that I eventually became immune to its charms. I memorized the dungeons, the enemies, the puzzles and the secrets. As I sat down recently to try my hand at the 3DS update, I already knew that my return to Hyrule in 2011 on the occasion of the franchise’s 25th anniversary would wind up being a generally enjoyable but somewhat melancholy walk down memory lane, one that would likely prompt me to comment on how unkind the passage of time is to even the most beloved of the industry’s classics.
As the opening theme song played through the 3DS speakers and the mare Epona galloped across Hyrule Field with Link on her back, I could see that I had kept my expectations reasonable. The title sequence was almost exactly as I remembered it. Someone had gone through and cleaned up the haunting ocarina music so that it sounded more like an instrument and less like noise from muffled television speakers, and there were richer colors to the textures with hills that weren’t so jagged and uneven. The depth of field was pleasant too, but none of the improvements stopped my review’s outline from forming in my head. “This is Ocarina of Time the way you remember it,” I would say, “and that’s just as good and bad as it ever was.”
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Staff review by Jason Venter (June 19, 2011)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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