Limbo (PlayStation 3) review"From malevolent children bearing bows and arrows and the inexorable presence of a giant spider early on, to crushing gears and high-voltage surfaces in later industrial-themed levels—everything is beset upon you to bring about your ruin. You will be skewered, bludgeoned, electrocuted, decapitated. And you’ll get used to it. It's a small price to pay to learn, to see what comes next." |
The foreground is unyielding black and it births suggestions of foliage. Husks of giant trees grow out of pervading fog. Our panorama flickers like a warped image in a viewfinder. And a boy nests in the middle of all this, sleeping. We fiddle with the controller, and he stirs, white eyes of light open, and our protagonist peels himself from the landscape.
Limbo is nothing if not atmospheric.
It is the story of a boy who awakes, alone in the woods. Or so it would seem—the game's apparent simplicity belies its true depth. There's a darkness and menace brimming beneath the surface which can scarcely be accounted for; though the arresting monochromatic and minimalist presentation is a good place to start. Limbo's shades of black and swelling ambient sounds administer a very real sense of dread before the deaths even begin.
And the deaths come early and often.
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