Battlefield 3 (PC) review"More than any other graphics engine today, it's a complete package, featuring scale, scope, spectacle, on-foot detail and in-airplane elbow room, multiplayer, meaningful destruction, and absurdly good animation. Absurdly good. The animation is so good you probably won't even notice it. Of course the characters move this way because that's how real dudes move. What's the big deal? You almost have to go back to another game with the usual animation to appreciate what Battlefield 3 does." |
I'm probably the last person to figure this out, but I think I've finally wrapped my head around what makes the Battlefield games work so well. It isn't the guns, or the tanks and helicopters, or the leveling up, or the graphics engine, or the classes, or even the players. Those all figure prominently, but not primarily. What you remember, what the game leaves in your head, where it gets its hooks into you, what impresses itself on you as surely as the story in BioShock, the landscape in Red Dead Redemption, or the animation in God of War are the places you fight.
In other words, the battlefields. You'd think at some time over the last 10 years of playing Battlefield games, I'd have appreciated the importance of the title.
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Freelance review by Tom Chick (November 06, 2011)
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