Pushmo (3DS) review"Like Mario in Donkey Kong the hero can leap only a short distance, so a lot of pulling is necessary if he’s going to scale some of the larger puzzles. It starts to feel almost like you’re building your own platformer as you go, which could easily become frustrating except that you can undo the last 15 seconds or so of play by holding the L button to rewind your actions, as in a Prince of Persia title." |
Nintendo doesn’t have a proud and extended history of delivering exciting new properties in the form of a download, but Pushmo (Pullblox or Hikuosu in regions outside of North America) could easily be the start of an exciting new trend if that’s what the publisher wants. Developed internally by Intelligent Systems (the branch responsible for the Fire Emblem and Advance Wars franchises, among others), Pushmo is an addictive puzzler along the lines of Picross 3D. With a virtual price tag of only $5.99, it might be one of the best deals Nintendo has ever offered.
The goal in Pushmo is to solve puzzles known as pushmos. This task is accomplished by pushing and pulling blocks. Each puzzle contains a child that is trapped in a block, so you must reach that block and pull it at least one space toward the screen to free the captive. When you brush against the captive, the level concludes.
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Staff review by Jason Venter (January 31, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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