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Below, you can see the 20 most recent posts in the forums, starting with the most recent post first and working backwards. Signatures, avatars and other related information have been stripped so that the page will load quickly. Each post contains a link to the thread where it was posted so you can click to see it in its original context.

Title: Bomb Rush Cyberfunk
Platform: PS5

https://gamefaqs.gamespot.com/ps5/417683-bomb-rush-cyberfunk/data

Look what I've done.

Title: Operation Wolf Returns: First Mission
Platform: PS4

https://gamefaqs.gamespot.com/ps4/380685-operation-wolf-returns-first-mission/data

Added.

Thanks.

Sounds like the recipe for a stiff challenge factor.

It does sound like you had a hard time with it!

Full disclosure: After reading this discussion, I decided it was time I review that S-CD Wild Woody game. So, last night, I started it up. It went like this.

1. I watched a fairly long and very grainy video that set up the plot for why there was a walking, talking pencil and why he was going from one world to the next to do the platforming stuff.

2. I started the first level, which was set on a pirate ship and found out this is one of the clumsiest platformers to ever plat a form. You have larger and more complex levels, kind of like Sonic the Hedgehog where you could explore as opposed to straight-line walking. And I feel I horribly insulted Sonic by even making that comparison. I'm sorry, Sonic, I like your old-school games. You have a protagonist who's a bit awkward to control, so things like hitting the jump button and then hitting the erase button to exterminate foes OR really complex stuff like jumping up and grabbing a rope to climb up are tougher than expected. Also: I attempted to jump off a rope and grab a heart. Despite this being a super-short leap, I missed, even though it looked like Woody's sprite at least touched the heart. And, for a first level of a game with awkward controls, the enemies were a bit intense. Especially the pirate what hides in a barrel and throws knives at you. He just machine guns those things one after the next. Asshole.

3. The main positive I noted was that you at least had a lot of life to make up for that awkwardness. Start at 100% and only lose 9-15% for getting hit. Of course, part of that is because you use your life to get power-ups. You find notebook pages and then can use some of your pencil to draw the power-up in a system that's at least interesting. Can't say if it was well-designed, as I never used one because it took five minutes for me to determine I was not going to play that stupid game.

I'd say it was fun while it lasted, but it really wasn't. So, I apologize for how I will not be writing a review possessing 2.3 innuendos per sentence on average for this thing.

Title: Two Worlds II
Platform: PC [currently just console releases in database]
Release date: Jan 25 2011 for NA/UK (https://www.twoworlds2.com/en/358,one-million-sales-mark-broken.html), Nov 2010 for EU but find some conflicting information about exact date, between 9, 12 and even 19 Nov. https://www.mobygames.com/game/50248/two-worlds-ii/releases/windows/ Lists 9 for Germany and 12 for Russia, https://www.pcinvasion.com/two-worlds-ii-coming-to-uk-us-on-25-january/ says 9, https://www.eurogamer.net/games/two-worlds-2 says 12, https://www.trueachievements.com/n2442/two-worlds-ii-release-date-confirmed says 19...
Take your pick of links.

Added.

Yeah, eShop would definitely benefit from user reviews and an consensus of some kind, as long as they're monitored for review bombing. Of course, it would only work if the game attracts enough attention to receive a consensus among players. If you look at this game's Steam page, it says it only has one review, and it's not viewable.

The Saturn received only two Dragon Ball games during its run, which I guess is better than the Mega Drive's lone game. The other Saturn game is a normal-style fighting game like the others that came before it on the Super Famicom. Though, this has an odd Fatal Fury-like mechanic where you can knock characters into the background, except here you literally knock them into a brand new screen. It's neat at first, but it really disrupts the flow of combat.

Thanks for reading!

I haven’t heard much about Dragonball games on the Saturn, and it was interesting to read about this one. The arcade approach makes sense, since as I understand it that’s what the Saturn was touted to be: A powerful home arcade unit.

Thanks for this review. It seems to point to the overflow of titles and lack of oversight on the eShop. Steam, in contrast, has its challenges, but at least its ratings and comment system help people to find what they’re after. Now that Nintendo is nose deep in games, perhaps that will consider doing the same, lest that bubble bursts.

Please add the following to the database:

- Bloons TD 6
- PC (Steam)
- https://store.steampowered.com/app/960090/Bloons_TD_6/

Thank you.

Added.

Digital Eclipse certainly did the Megaman fans dirty too long ago to think about, and until I set up for this review I didn't even take seriously who was at the helm.

As for the repetition, I'll fix that. Thanks!

This is a very polished look at a compilation I recently acquired and look forward to enjoying. I didn't like the earliest work Digital Eclipse did, years ago, but their more recent work has been stellar by all accounts. I think different people may be involved. I know some of their newer talent is... new. As for your text, I found one place you might want to revisit:

Surf a variety of character animation frames, box designs, arcade side art…if there’s art, it’s pretty much here. It’s pretty much an iceberg for all of the games.

There's nothing definitely wrong here, but "pretty much" is repeated twice in rapid succession. It feels like a bit of a speedbump in an otherwise very smooth review. Excellent work!

I remember owning this game. I also remember being really happy to have that Nintendo Power subscription due to how I bought it used and with no box, manual, etc., meaning I didn't have that necessary code to move on partway through the game. Fortunately, they did give it to you in the magazine because of apparently realizing that was a horribly stupid idea after the fact.

I liked the game. Fell a bit short of being truly elite for me. I recall not liking the whole "jump to get on top of tiles" deal as it made controls awkward. I did like the tropical island vibe of the game, but recall liking its sequel a bit more, even if it mostly replaced tropical isles with traveling through time.

OH MY GOD

That title is mild compared to a Sega CD game that also has the word Woody in its name. Type it in the search box above and you'll see it.

That has got to be one of the most unfortunate titles I've ever seen. I totally thought this was some delisted Steam hentai game.

Don't think there should be any scenario in which a regular user would have those options though.

I mean, checking a game that has multiple reviews including mine, if I check the other reviews it says "You can view your own review for this game." and if I check mine it says "You can click to modify this review or you can view your own review." with the second option obviously just linking back to the same page, since I'm already viewing my own review. And that's the case for all of my reviews that I view, whether others exist for that game or not.

So, nope, not a distraction, just odd.

The prompt in that box is content-based.

The idea is that if you're viewing someone else's review for the game, and you have also reviewed it, you can click from their review to check out your own take on it (and then click to edit, if you wish).

That's not a scenario that comes up super frequently, or that is easy to test, so I may have gotten the logic wrong in those exceptional cases. I'll try to keep it in mind, but hopefully it won't be a huge distraction in the meantime. I don't think it has been yet.

When posting, please keep the guidelines outlined in the forum help file in mind at all times. Disruptive posts will not be tolerated. Let's all try to have a good time and keep things civil.


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