BreakThru! (SNES) review"Despite what you may think, BreakThru is, in fact, not a game about falling blocks. " |
Despite what you may think, BreakThru is, in fact, not a game about falling blocks.
Oh, there are falling blocks in it, but that’s beyond the point. Whereas games like, sure, Tetris are designed to test your instincts in increasingly more intense situations involving simple shapes, BreakThru really puts the term “puzzle game” to literal use. It’s a slower type of puzzler, the kind like Picross that’s meant to make you stop and think about what’s going on. In fact, quick moves and gut reactions are discouraged. And yes, there are falling blocks in it, but they’re only in there to keep the game running at a consistent pace. Put it out of your mind.
You know what the best thing about BreakThru is? It was designed by none other than Tetris creator Alexey Pajitnov – a fact the developers were so proud of, they decided to slap his smilin’ face on the title screen.
Community review by Suskie (October 06, 2007)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
More Reviews by Suskie [+]
|
|
If you enjoyed this BreakThru! review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links