Brink (Xbox 360) review"Like Quake Wars, Brink has excellent bot support, which makes it a viable single-player game. Or, even better, a game you can enjoy with a small group of friends playing among bots. It's remarkable how well the AI can handle this relatively complicated game, making use of different weapons, different class abilities, the movement system, and various elements of the maps. In fact, one of the best ways to learn a map is to follow a bot. When it comes to competent bots making multiplayer more than just multiplayer, medium budget games like Brink and Section 8 put to shame AAA franchises like Halo and Call of Duty." |
The problem with Brink is that it's not very Call of Duty. Unlike nearly everyone else making multiplayer shooters, developer Splash Damage isn't making a game for Call of Duty players, who already have a game anyway. So as they've done with Wolfenstein: Enemy Territory and Quake Wars, Splash Damage has made a game for people who like a sense of focus in their gunplay, and something more than gunplay in their shooters.
The central fact of Brink is that, for better or worse, you will not be left to your own devices to wander a battlefield in search of action. This is a game that shunts everyone into direct conflict, usually over a very specific thing. You know that mad concentrated scramble when the quarterback fumbles a football, or when a baseball flies into the crowd at a stadium, or when a single bread crust is tossed out to a bunch of geese? That's how pretty much every moment plays out in Brink, but with varying degrees of chaos based on how well you know the game. There's precious little opportunity for occasional players to peel off after secondary objectives. It's mostly two teams at extreme loggerheads.
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Freelance review by Tom Chick (May 12, 2011)
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