Assassin's Creed III (Wii U) review"Connor is a difficult character to like in some respects, because he has little interest in the plight of the patriots except as it relates to the security of his own people. He tends to act a bit like an overgrown child in some instances, lashing out at the people around him, then trusting them and helping them only a short time later. If he’s not the perfect hero, though, at least his shortcomings make him seem human." |
In case the Roman numeral in the title didn’t already make it obvious, Assassin’s Creed III probably shouldn’t serve as your introduction to the ongoing story that is told within the Assassin’s Creed franchise. That could prove to be a problem for some folks because the game is the first installment in the long-running series to arrive on a Nintendo console. If until now you’ve only ever owned a Wii, you won’t have had the chance to play the first four titles in the series unless you were prepared to suffer through some of the most restrictive DRM software the industry has yet seen, courtesy of the PC versions. Starting with this newest outing could harm your experience, both because the story won’t make a lot of sense (even though the writers provide a brief summary video at the start of the campaign that touches on a lot of the highlights) and because the gameplay mechanics are unique enough to be perplexing to newcomers. I find myself stopping just short of recommending that you not play it at all unless you can first experience at least a couple of the titles that came before it.
If you’ve already played a few or perhaps even all of the past titles, you’ll face a problem that I admit caught me by surprise. I was so used to playing with a PlayStation 3 controller that I spent around 10 hours of gaming before I was finally able to adjust to using the Pro controller for Wii U. The placement of the four face buttons is such that the A button is positioned where it feels like the B button should be located. Thanks to that arrangement, I constantly pressed the wrong button while trying to block melee attacks, and I would often swing forward and fail to grab onto ledges or walls because I was again mashing the wrong button. Such mishaps got frustrating very quickly. Sometimes, I didn’t know whether to laugh or mutter darkly about stupid plastic and how much life sucks… as in one particularly memorable case when I was stealthily departing a fortress after silently subduing all of my foes in a non-lethal manner—as the game advised me to do—and then I executed the last guard with a perfect headshot because I pressed the wrong button. Blood and brains on the snow were not what I had in mind.
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Staff review by Jason Venter (November 29, 2012)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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