Tomb Raider (PlayStation 3) review"It’s impressive to see Tomb Raider go from setting up frightening encounters with wolves, to getting your blood pumping right before a shoot out, to giving your trigger-finger a break and making you get cerebral with a puzzle or two." |
Whoa. This is the one word I most associate with Tomb Raider: A Survivor is Born. Whoa, a wolf just jumped out at me from the bushes. Whoa, is Lara going to make that next jump? Whoa, that looks painful. And the biggest one—whoa, I’m actually enjoying this.
I was skeptical about anyone’s ability to breath life into the dead Tomb Raider franchise, a franchise whose core focus on the sex appeal of its main character isn’t even socially relevant anymore, and whose main gimmick of vertical exploration has been far outdone by such series as Uncharted and Batman: Arkham Asylum. Yet, with an emphasis on details, atmosphere, and pacing, this reboot of Lara Croft grabbed my attention and held on until the ending credits.
The reboot takes obvious inspiration from the television series Lost, beginning with Lara and a ship full of people hitting a storm and crashing on a mysterious island. Soon they discover there are “Others” on the island, who worship an ancient and mysterious Goddess. Lara then has to endure her own people disappearing, struggle to gain the trust of the survivors, climb into an abandoned plane, bring a makeshift transmitter to a radio tower and send out a distress signa—okay, so Tomb Raider doesn’t so much borrow from Lost as it does blatantly steal from it, but that’s okay in my book, because it’s the only good Lost game we’re ever going to get.
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Community review by zippdementia (March 10, 2013)
Zipp has spent most of his life standing in an open field west of a white house, with a boarded front door. There is a small mailbox there. Sometimes he writes reviews and puts them in the mailbox. |
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