Ghost House (Sega Master System) review"Never mind the fact that the box cover, depicting a real hand holding the game card, confused the ever-loving out of me, the actual experience of playing it was like battling a haunted house that's having a nervous breakdown." |
As a young child, Ghost House was one of the more bewildering moments I had with a video game at that point. Never mind the fact that the box cover, depicting a real hand holding the game card, confused the ever-loving out of me, the actual experience of playing it was like battling a haunted house that's having a nervous breakdown. Once the game began and I was standing in the middle of Dracula's pad, everything around me flipped out: Castlevania-style bats zig-zagged, a blue, red-tongue ghost moved towards me, and a giant, anthropomorphic meatball with blue boots hopped around like a maniac. Every time I walked a couple steps in any direction, I would either fall through a fake brick, or arrows and knives flew out from the corners of the screen, giving me little time to react. If I was lucky, Vlad himself popped out of a coffin in bat form and pounced on me nonstop, as well.
None of this ever let up, too, as enemies spawned endlessly, so I was constantly fending off these creatures while trying to figure out the objective of the game. I was way too young to read the instruction manual, so I was left wandering aimlessly around the house as the kid protagonist, Mick, punching, jumping, and climbing ladders until I met my end. Even without a goal in mind, I kept coming back to it, not because I thought it was fun, but because I found its aesthetics pleasing to the eye.
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