The Legend of Zelda: A Link Between Worlds (3DS) review"Now players are forced to not only think outside the box, but around the edges of the box. " |
The Legend of Zelda series survives by being pretty much the same game with one key difference each time. You have a world to explore, full of puzzle-box dungeons to solve. The success of each game depends on its gimmick. This usually involves changing the world in some way, either through time or dimension. The end result is two worlds that are similar, yet different. Ocarina of Time allowed you to travel seven years into the future, Majora’s Mask had you continually redo a three-day cycle, and A Link to the Past had the Dark World.
A Link Between Worlds takes place in a world that will be instantly familiar with fans of A Link to the Past, with one of the more interesting gimmicks this series has come up with: becoming two-dimensional and sliding along walls and travelling through cracks that link the two worlds: Hyrule and Lorule (did you see what they did there?)
Community review by jerec (January 13, 2014)
On very rare occasions, Jerec finds a game that inspires him to write stuff about. The rest of the time he just hangs around being sarcastic. |
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