Early on in the game, you’re trying to find out more information on a ship that sunk almost a century ago. Recently, some historic goods were recovered from the wreck by a museum, and then were promptly stolen, so you want to question whoever the original owners might be. You go to the docks; that seems like a good idea and the shorthand version of this cautionary tale would be that you stroll into an office, mention the ship’s name and the old guy, seconds later, has a hundred year old file that he happened to have on hand. You can count your blessing on this extraordinary long shot paying off or you can take a second to reflect on how the guy’s voice is clearly done by a younger man putting on a comedic old man voice in what is supposed to be a serious setting. He stops just short of shaking his fist and complaining about young ‘uns on his lawn (which beloved HG writer Rob is no doubt doing right now) probably because he’s busy selling off junk scattered around his office he doesn’t want and you have no way of knowing you’ll need. A cigar cutter sits unused on an office desk, covered in a fine film of dust. You casually mention it seems to be of good quality and the old guy says it’s not his, but you have it for two - no - three hundred. You agree to this. After pointing out that you don’t smoke cigars either. No one will ever understand way this transaction was undertaken.
The entire scene is a collection of errors. For the first time in the game, the spoken text doesn’t match up with the subtitles. I’m not talking about the odd word dropped here and there; I’m talking about the two mediums being at complete odds with each other. The voice actor will say something about how he doesn’t care if you take the shipping manifest he found as it doesn’t belong to him and you should take it from the table while the subtitles note that your money has already swayed him. About half of what transpires in the confines of that grimy dockside cabin follows the same route. It all feels incredibly amateurish.
You then have to complete a puzzle wherein you have pieces of paper from the manifest, and you have to place them together in a meaningful way to extract the information you need. This means a lot of trial and error and you turn and flip them about to try and find how they fit together. Not only is the method employed incredibly clumsy , but after every single mouse click -- every single one -- your character’s monotone drawl repeats over and over:
Staff review by Gary Hartley (May 26, 2014)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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