The roguelike subgenre is becoming increasingly saturated with every passing month. Standing out among the crowd isn't easy, and The Depths of Tolagal does itself no favours with a tired, eye-rolling name and an unattractive visual style. Not the finest of first impressions. However, beneath the surface lies a genuinely interesting dungeon crawler. By introducing strategic, turn-based combat, The Depths of Tolagal manages to provide something relatively fresh. The execution falls slightly short, but the concept has real merit.
As in many games of this type, you're tasked with navigating several procedurally-generated floors - slaying monsters in your way - with the ultimate goal being to reach the bottom of the large dungeon in one piece. The story itself is superfluous (something about a butcher entering the fortress of Tolagal to rescue his kidnapped apprentice), and the flavour journal entries are a bog-standard and tame effort to breathe life into the world. But many of the core aspects expected from a roguelike are intact: equipment that should be upgraded whenever possible, tougher enemies as you progress, and permadeath that means survivability is paramount. Interestingly, permanent death can be deactivated if you wish, but this option goes against the procedural side of the title and I'd recommend against it.
The turn-based combat is implemented well, and when also bearing in mind The Depths of Tolagal's roguelike qualities, it forces the player to really think things through. As the butcher, you have a default three action points per turn. These can be spent in a number of ways, including moving to an adjacent tile, launching an attack, preparing a power attack with your primary weapon, and healing yourself.
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Freelance review by Freelance Contributor (February 01, 2015)
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