Mighty Gunvolt (3DS) review"A generic sample that will probably leave you wanting more... and better." |
Mighty Gunvolt is part of what might have wound up being a good game if only someone had properly finished developing it. I unexpectedly received a free download of the title because I backed the Mighty No. 9 project on Kickstarter, and that was pretty cool. Had I spent money on it, though, I'd be complaining right now.
The game drops players in a future world that feels like something out of a Mega Man title, only with less personality. The story seems to revolve around an experiment gone wrong, or mind control, or love, or… something. It's hard to make out what the real point is, because the translation is just awful. This is either intentional--my guess--or someone probably needs to be fired. Whatever the case, I didn't find the effect pleasing because it is taken too far.
The story isn't really a big deal, though, because it only pops up at the start of the campaign and then again at the end, just ahead of the closing credits. You're not constantly assaulted by its awfulness, so it is easy to forgive. You instead spend most of your time running, jumping and blasting your way through a whopping four action stages, then defeating the same number of bosses before participating in a final showdown with the apparent mastermind behind whatever plot is afoot.
Stages are barren and uninteresting. You can collect a lot of fruit and diamonds along the way to boost your score, as well as extra lives. The early Mega Man stages were memorable, with colorful foes that just looked dang cool and unique worlds I can't forget. Here, you're battling things like oversized speakers, a few robots with blowtorches, and other generic opposition that has already slipped my mind. None of it is particularly challenging, to the point where I honestly can't remember a single time I died while working my way through a stage ahead of the looming boss encounter at the end.
Bosses, however, put up a fight that their domains do not. Each one follows reasonably complex attack pattern that you must learn if you want to survive. Your foes dart around the screen, throwing out projectiles or sprouting vines that fire shots at you from a distance, or dashing across the screen in a blazing fireball or whatever else. Eventually, you should be able to defeat each foe fairly consistently, provided you stay on your toes and remember what works. Until then, the fights can sometimes feel quite intense.
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Staff review by Jason Venter (February 18, 2015)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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