1942 (Arcade) review"Seventh verse, same as the first six. Twenty-seventh verse, same as the first twenty-six..." |
The first vertical shooter I ever played was 1943: The Battle of Midway on the NES, which my dad only bought because my great uncle was apparently a tail gunner during World War 2. We only owned four or five other games at the time, so I got a lot of practice blasting my way through the Pacific theater as envisioned by 8-bit game developers. Eventually, I grew to love the experience, which explains why when I saw 1942 advertised on posters that came with old Capcom games, I wished I could play it.
Years later, I've finally had my chance to make that wish come true, since Capcom has released 1942 in an arcade compilation or two and more recently brought it to Wii's mostly ignored Virtual Console. I decided it was high time I put some serious time into the game and write a review.
1942 is a boring, boring shooter. Maybe I should have led with that. When I started playing it, I knew to expect a more limited take on the genre. I figured that 1943 would have expanded on its predecessor a bit. What I discovered is that 1943: The Battle of Midway (which I believe is based on 1943: Kai) actually expanded on it a ton. Very nearly everything that made me love the series is missing from its first installment.
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Staff review by Jason Venter (March 17, 2015)
Jason Venter has been playing games for 30 years, since discovering the Apple IIe version of Mario Bros. in his elementary school days. Now he writes about them, here at HonestGamers and also at other sites that agree to pay him for his words. |
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