Minigames, by virtue of their given title, are known to be very easy and short experiences, so by theory, it should be incredibly simple to crank out a collection of fun ones, right? Certain products seem to pull it off without much of a problem, like some of the Mario Party releases, or Sega's long-forgotten Action & Puzzle series, but unfortunately, the rest of the lot is filled with games whose quality constantly hover around the average-to-poor scale. Clearly, it requires some extra effort into making these enjoyable and sustainable, and they shouldn't be the exemption to the rule just because they're meant to be quick diversions; they need to be minor distractions in which people can and would jump back into when there's time to kill.
When I first played through Heart Beaten, a title which features women cruelly breaking up with a man at the start of each minigame, it apparently seemed to understand the replay concept mentioned above. I felt this minutes within when I entered the second minigame, titled Hammer, where the goal is to destroy the heart with a metaphoric hammer. There are several twists though, like the ground on which the heart is placed on changing height after each crush, not to mention the strict time limit, which ranges anywhere from seven seconds to five seconds depending on the game. Then there's the actual hammer, needing first to be stretched out horizontally, guessing how long it has to be in order to reach the heart.
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