I came to a renewed interest in the Looney Tunes property recently, rewatching many of the classics and even reading the autobiography of director Chuck Jones. (Did you know that Daffy Duck's speech impediment was a shot at the Warner cartoon division's boss, a man that the creative staff deeply hated?) I even tried to get through Brendan Fraser in Looney Tunes: Back in Action, but couldn't quite make it. On a lark I searched the Google Play store and found Dash, firing it up and expecting the worst.
Well, the good news is this: it's a perfectly acceptable time waster. You're Bugs Bunny, or the Road Runner or what have you, and you run along collecting items that you need to complete the level before track runs out. All the while, you're chased by whichever character is appropriate, say Elmer Fudd or Wile E. Coyote. Hit obstacles, and they will catch up and you'll lose. You can move along the track in three lanes which you change by swiping, and you can swipe up or down to jump or slide as well. I play it for 3-10 minutes at a time, usually on my phone between the classes I teach or while I ride the bus. I also play it on my tablet when I get home in the evenings now and then, on which it runs much smoother and looks great.
Sure, there are annoying interruptions. Every time I lose, the game asks me to buy fake money with real money to purchase the ability to continue from where I failed. I always ignore this and restart the level entirely (they're short anyway.) If I die enough times the game will make me wait five minutes or so to play again at all, unless I want to pay. I don't have an issue with either of these requests, since I have fond memories of shoving quarters in arcade machines and don't recall any of them ever offering me a free play, or telling me to come back later and play for free. More annoying are the ads that pop up between levels, for everything from Zynga's newest Farmville spinoff to the latest in Korean beauty products (at least, I think that's what they're selling.) One can quickly dismiss these and move on, but I really don't care for it.
The most serious problem I have is the lack of a complete option. The business model for this sort of thing remains that of the arcade machine despite being on home (or, more accurately, mobile) devices. After playing as much as I have, I would gladly pay $5 or perhaps even $10 for an unlocked game that had a regular lives system and didn't hit me with ads. But Zynga is greedier than that. They offer players the chance to buy tremendous amounts of in game money for more than one would pay for a physical copy of a new retail release on a console. Even if one purchases that, if you play all day, which you must be if you thought it was worth it to buy that much credit, you're going to eventually need to pay again.
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