Kholat is devoured by its own sense of ambition and though it’s hard to turn that into a recommendation, it’s easy to drop praise among the grumbling simply because the game tries to be more than it is. A cruel man would suggest that a necessary goal; a cruel man would label Kholat a spiritual expansion of Slender: The Eight Pages with a significantly larger area to explore and an adversary much less interested in tearing your face off. But there would be a measure of truth inside the cruelty; you are, after all, unexplainably trapped in a spooky location where you can never quite shake the feeling that there’s something wholly unpleasant right behind you. You are, after all, trying to stay alive long enough to collect pages littered throughout the environment. You are, after all, dead the second you get caught.
But leaving it there would be cruel. Kholat’s commendable ambition does effortlessly pull it above the undesirable pigeonhole of fad clone and into the realms of spooky walking simulator. There’s no small amount of Dear Esther built into the game’s aesthetic as vague narratives are woven unexplained through the documents you find and the oddities discovered. Your new home is one of snow covered rock that exhausts and confuses you in equal measure, having you sometimes stare unfocused into the swirling blizzards, confined in an area too large to comfortably memorise without significant effort. I commend this. If there’s one thing Kholat does well is that it’s willing to drop moments of quietly chilling discomfort when you least expect it.
Its humble beginnings see you slowly steer away from token civilisation, guided gently by choir-like vocals and the soothing narration of Sean Bean. Despite the game’s Russian foundations, the entire vocal cast are English which I would make more fun of here if they weren’t also excellent. As you trek further and further away from signs of life, Bean speaks more of isolation, of becoming monsters in the dark. It’s unclear what exactly he is narrating at first – it never really becomes clear. Kholat is sadistically jumbled – purposefully so – making it so you have no facts to ground your mounting discomfort in. Nothing makes sense. You follow a path through a steeple of dying trees as colour drains for the world. The music dies away, leaving you only with whistling winds and whisperings about the origin of fear. The ground falls away, and there’s no way back.
Staff review by Gary Hartley (June 29, 2015)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
More Reviews by Gary Hartley [+]
|
|
If you enjoyed this Kholat review, you're encouraged to discuss it with the author and with other members of the site's community. If you don't already have an HonestGamers account, you can sign up for one in a snap. Thank you for reading!
User Help | Contact | Ethics | Sponsor Guide | Links