Pony Island is a game about ponies. At least on the surface, or, at least, that’s what it wants you to believe. There are ponies included; there’s certainly no getting away from that fact. Happy little ponies, no less, gallivanting around basic pixel-crafted fields, leaping over the occasional obstacle in their simplistic trot from A to B. It’s just sometimes the game starts falling apart at the seams and the only way to continue is to try and mash disintegrating code together inelegantly. Sometimes, even when everything’s working as it should, the game stops caring about ponies just long enough to try and claim your soul.
Pony Island doesn’t so much as break the fourth wall as it does appropriate its destruction into a working design mechanic. You’re playing as you, playing an ancient arcade cabinet - except you’re not you; you’re possibly someone else. It’s all a bit unclear as you wade through the code of the game, fixing things up by way of C Basic meets Tetris. It’s a game that plays at not wanting to be played; you have to work towards your infrequent bouts of pony. Sometimes this means abusing glitches that take you back into a wall of nonsense code you need to manipulate. That’s pedestrian; sometimes the game gets annoyed at the progress you’re not supposed to be making and changes things on the fly, making it impossible to advance. Until you find a way to bypass that. Then the game gets angry and labels you a dirty cheater for the duration of your stay.
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Staff review by Gary Hartley (January 09, 2016)
Gary Hartley arbitrarily arrives, leaves a review for a game no one has heard of, then retreats to his 17th century castle in rural England to feed whatever lives in the moat and complain about you. |
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