As I ponder more and more about it, I get stronger in my belief that admitting Streets of Rage into the Sega 3D Classics lineup was a colossal waste of time for consumers...
It's an extremely generic copy of Final Fight that has almost no variety, and because of that, brawling its eight stages is an amazing bore. SoR's one main standout is its dance soundtrack by composer Yuzo Koshiro, which was unique for its time in the video game medium. The other positive is the two-player co-op, something that Sega Genesis owners were able to gloat over Super Nintendo players who only had a one-player port of Final Fight. But that's about it in terms of praise. M2's excuse in an interview basically amounts to "It was quick and easy!", and it even shows with sloppy extra content; defeat every enemy with one hit? Consider me sold! And if you want to do a local, two-player session, the second person also needs a copy of the game on their portable.
M2 should've just started with Streets of Rage 2. At least with the second game, you get a standard generic copy of Final Fight with a tiny bit of variety, and because of that, brawling through its eight stages feel like a chore than a bore. Yuzo Koshiro also eclipsed his previous efforts, delivering an even catchier dance soundtrack with tighter beats and a faster rhythm. And once again, Genesis owners were able to brag about a two-player co-op mode, because Final Fight 2 wouldn't come out for another seven or so months. Sadly, the same local set-up is also required for the 3DS version...
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Community review by dementedhut (January 17, 2016)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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