With fellow Nintendo franchise Mario Kart having seen its eighth installment almost two years ago, it’s hard to believe that Star Fox Zero marks only the third time a true Star Fox game has hit home consoles since the series’ inception. Both Mario Kart and Star Fox began life on the Super NES in the early 1990s. Star Fox—or Starwing, as it was rebadged in my native UK due to concerns over copyright—launched barely six months after Mario began his racing career. The cartridge boasted a special chip that allowed its parent console to perform tricks of visual wizardry the like of which we’d never seen.
Star Fox was a landmark event in this writer’s lifelong gaming career. It was the very first game that I, not long out of short pants and clutching recently acquired birthday money, ever pre-ordered. Its 1997 Nintendo 64 reboot, too, had a big impact on me. As well as being a superb game in its own right, it was the first title I ever played with a vibrating controller, thanks to the Rumble Pak accessory that shipped with it.
As a long-time fan of the series, then, it brings me no pleasure whatsoever to say that Star Fox Zero is severely flawed. And it has its maker to blame for that, in a big way.
Freelance review by Philip Kendall (May 12, 2016)
Writer & video game junkie based in York, England. Read my game-related ramblings and ill-advised political rants on Twitter @otokonomiyaki. |
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