Tarsier Studios’ Little Nightmares is a deliciously dark, impressively realised platform puzzler. It’s far from perfect, and its 2.5-D gameplay mechanics may cause some frustration along the way, but it achieves so much during its short run that it has already become one of my favourite games of the year so far, and deserves to be played by both platform and horror fans alike.
Set in a giant, floating resort called The Maw, Little Nightmares puts the player in control of Six, a nine-year-old girl dressed in a bright yellow raincoat and equipped with only a pocket lighter to find her way. Visibly emaciated and using an old leather suitcase as a bed, Six wakes at the start of the game with a jolt, a vision of a ghostly, kimono-clad woman having just come to her in a dream. She climbs out of the suitcase--onto which, we then notice, a pair of pictures has been tacked, suggesting that she may have been here for some time--and sets out in search of escape, her tiny feet pattering along the cold, concrete floor and splashing through pitch-black puddles.
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Freelance review by Philip Kendall (May 01, 2017)
Writer & video game junkie based in York, England. Read my game-related ramblings and ill-advised political rants on Twitter @otokonomiyaki. |
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