Back in late 1991 Capcom released SF2 which slowly turned into a smash hit (like Double Dragon) spreading like the plague causing almost every developer to make their own 2D fighter with only a very few being original and standing out among the crowds. I think some companies like Taito could have probably cared less about the 2D fighting genre (I'm guessing by Kazuya's ending, not stating). But I guess after a while Taito had to show off their new F/3 hardware and designed Global Champion (though Darius Gaiden shows the graphical power of the F/3 better), but this review is about Kaiser Knuckle/Global Champion.
The majority of large arcade chains did not particularly care for the SNK Neo-Geo MVS type system and Taito's F/3 system is just that, it has a main mother board which you can change the carts anytime instead of hooking up and altering the Jamma cabinet. Mostly the independent arcades had these systems unless the game was a hit (Samurai Shodown) then the large chains had them. What I'm saying is not many people have even heard or know what the F/3 hardware/system is. I'm guessing this is why Capcom made the CPS3 hardware which SF3 is on.
Global Champion is solid, and cpontrols almost identically as Street Fighter 2 with a few innovations. GC came out in mid '94 and I think it was the first fighter to have (or start) a Super/Desperation bar called the CRUSH meter which when full would let you do a desperation move or enhance any one of your special moves doing almost double the damage amount. Something else that is unique to GC are the Fire & Lighting zones which will appear on both sides of the screen. The Fire & Lightning zones differ per individual character and their background. What these zones do is enhance one of your characters special moves in damage and appearance.
Community review by DEATHSCHILD (August 06, 2017)
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