There are two types of abysmal games. You have your unfinished garbageware made by poor use of inexpensive engines like Unity and Unreal Engine 4, the five-buck drek lurking around in the Steam store. There are also finished games that are bad by design, by intentional decisions that just end up making the final work less than it should be. It's hard to even consider the former category to be games, yet the latter are complete works that may be plagued with technical issues but suffer chiefly from they way it was meant to be made. Despite being the product of nine years in development, Pokemon Uranium is a dual-type monster; it's unfinished in many aspects, while what functions is horribly designed, resulting in one of the worst RPGs I've ever played.
Pokemon Uranium's top selling point is that it is a new take on a familiar property, while the unfortunate result is that it's just a fangame with a grimdark story. I'm of the opinion that a major strength of the Pokemon world is its light-hearted charm, but I'm open to an exploration of the material akin to the Pokemon Adventures manga, an adaptation that expands upon themes touched upon in the original games while not betraying the original tone. Uranium is of the delusion that great storytelling is comprised of heavy-handed themes, impactful moments taking place mostly offscreen, direct exposition, predictable plot twists, and occasional profanity, belying not maturity but vulgarity. Uranium has nothing to do but rehash Team Plasma's Poke-PETA shtick and prattle on about nuclear energy killing everything -- even though nuclear plants don't even have enough pure fissionable material to explode and nuclear waste can be recycled into more fissionable material and ok let's get back to the game. Point is, it wants to bring up interesting themes yet suffers from a lack of subtlety and originality and especially attention to detail.
Community review by Follow_Freeman (August 06, 2018)
When he isn't in a life-or-death situation, Dr. Freeman enjoys playing a variety of video games. From olden shooters to platformers & action titles: Freeman may be a bit stuck with the games of the past, but he doesn't mind. Some things don't age much. |
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