Movement in VR, the actual act of moving your character from place to place in a first-person perspective, is a tricky design issue. There's a chance that it's going to feel really weird, awkward, or, worst-case scenario, give you motion-sickness. That said, it's not really surprising that so many developers outright avoid this dilemma with examples that include moving characters with a fade out, or just having them stay in one spot for an entire stage. There's also another commonly-used method: locomotion. Basically, you pick a highlighted spot within a stage, and your character automatically navigates to that area. That's it. Some perform this better than others, but ultimately, it's more a byproduct of developers not wanting a virtual mess on their hands.
Interestingly, the team behind Sairento VR flaunts its locomotion system as a major highlight.
Because ninjas. Or so it seems at first. Taking place in a technologically-advanced future with Japanese cyberpunk influences, you control Chieko, a cybernetic ninja skilled in a wide selection of weapons and gifted with incredible agility. These are more than mere descriptions that set up the game's world; faced against other cybernetic beings that include samurai, hacked geisha, and teleporting kunoichi, you must constantly run and hop around enclosed city streets, giant trains, factories, and even cemeteries to survive... with a locomotion system. Sounds concerning, but don't worry: the game controls fantastically with the Move controllers. The funny thing? It basically follows the same principles that other locomotive titles abide by.
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Community review by dementedhut (August 26, 2019)
Now if only I had the foresight to submit this OutRun review a day earlier... |
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