As a synopsis, Wizards & Warriors doesn't sound all too original. You're a knight and there's a princess in a castle that needs saving. You will cross forests, through caves, and tackle the castle itself, doing so while countering countless eagles, bats, spiders, skeletons, and flying demons using an assortment of weapon upgrades and enchanted abilities. Pretty straightforward fantasy setting, especially one structured as a side-scrolling platformer. Even its gimmick doesn't sound particularly invigorating; at the exit of each stage, and in some cases each section, an impenetrable knight blocks the door. The solution? Bribery! You must thoroughly traverse and investigate every area, each one quite spacious, to collect a certain amount of gems as "payment."
Basically, Wizards & Warriors is a collect-a-thon. Developed by Rare. Surely this studio didn't run the concept straight into the ground with future titles.
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