Ha, get it? Myth-take? Haha! Oh, it's not funny? Well, that's intentional, you see. It's just my way of preparing you for your journey through Immortals Fenyx Rising. Because the entire game is narrated by Prometheus with color commentary by Zeus, and said color commentary tends to be really, really bad humor. So you see, my horrible pun was clever after all. If you can survive it, you can survive this game.
Actually, a lot has been made of this narrative structure, with many considering these two commentators rather grating. And yes, it isn't funny most of the time, and Zeus' humor is basically only one note about what a jerk he is. It also doesn't help that the best gag is in the tutorial-ish intro, leaving everything else hollow. But still, it's in the background, and I was able to tune it out. Maybe you'll find it funny (humor is subjective after all), but even if not I hope you can ignore it. Because avoiding a fun adventure for such a minor reason would be a travesty of titan-ic proportions (ok, I'll stop).
As stated, your adventure is narrated by Promotheus, whom Zeus is begging for help after Typhon has been set free and is wrecking havoc. But Promotheus instead narrates a story happening in parallel: the story of Fenyx, a simple shield bearer who ends up the only survivor after getting shipwrecked on the Island of the Gods and now has to deal with Typhon's wrath. She (or he) must go it alone after realizing everyone else has been turned to stone, but after meeting Hermes realizes she can get help by freeing four of the gods from the curses Typhon put on them. Zeus doesn't think you'll win, but you'll show him, right? Yeah, the narrative structure is weird, and the game's writing is clearly irreverent and whimsical, but it actually does pay off a bit at the end. So even if it is grating, pay at least a little attention.
But you don't need to give it much thought, because really, what's important is the adventure, the gameplay. You have undoubtedly heard of this as an Ubisoft Breath of the Wild due to its colorful and cartoonish look, the shrine-like underworld, and even some blatant copycat elements such as a Magnesis power. Sure, some of those are so obviously clone-esque that you have to role your eyes at least a little bit, but thankfully at the heart of the matter, Ubisoft captured the most important aspect from its more famous inspiration.
"I think I'm gonna head in this direc... ooh, what's that??"
Yes, there are a ton of open world games out there, but so many of them are so routine in their setup. Assassin's Creed has you climb a tower and then fills your map with little tasks, no exploration required. Skyrim has plenty of dungeons you could discover and explore, but you're often better off going to the towns and searching for the quests that involve them instead. But here, like in Zelda, you are just tossed out into the world with barely a goal and told to go explore. Yes, there is a questline, but it's refreshingly non-linear (you can free the four gods in any order, and even complete some of those individual tasks out of order) and without the sense of urgency you often get in other open world games. And yes, you CAN climb a hill and manually mark a bunch of points on your map like Assassin's Creed, but trust me, it's better if you don't.
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Community review by mariner (February 15, 2021)
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