The Legend of Zelda: A Link to the Past is considered one of the best SNES games by almost everyone. But that was 30 years ago, gaming has evolved. Yes, nostalgia can make us blind, but surely there are things we have learned since then that would make the game better. Or push the overhead 2D fantasy adventure genre forward. Indies have presented us with many clones of famous games with updated elements, some perhaps surpassing the originals. Perhaps that was what Blossom Tales was going for. After all, this game is very blatant in being a homage to LttP; it even references Zelda in the introduction. Yet, while there may be some pleasant vibes here, on the whole this game feels like a hollow link to Zelda's past rather than a modern imagining of a classic.
I mean, this is going to be a pretty negative review for an ok game. But when you're trying to ape a classic, shouldn't it be better than just "ok"? And when I am playing it, shouldn't I be enjoying the game itself, rather than being reminded on why Zelda is so great and why it's not just the most recognizable in a formula that could be an automatic winner? I mean, the formula itself is there. You have a kingdom in peril. You have a sword. You have a large overworld with dungeons scattered throughout. There's pieces of heart containers to collect, money to spend on items, secondary weapons like bombs, boomerangs, and bows (seriously, I told you this was blatant), optional side quests that can power up these secondary weapons, collectibles, bad guys, bosses, puzzles, it's all there. On the surface, this seems just like you're playing a Zelda game.
Featured community review by mariner (September 06, 2021)
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