Trying to decipher Sega's business decisions is like trying to win the lottery; it's never going to happen. Case in point: Sega went all in on making the original Columns its premiere puzzle title for the Sega Genesis and Game Gear, to the point it ended up being released multiple times in pack-ins, compilations, and price-reduced reprints. With Columns II already in Japanese arcades as the first game was making its console and portable waves, it was guaranteed that the sequel would get a home treatment too, right?
Fast forward a few years later, and the Sega Genesis finally got its followup to Columns with... Columns III.
Yes, not only did Sega skip the first arcade sequel, which was Japanese-exclusive at the time, but they had the audacity to give this home-exclusive game a roman numeral three.
That aside, the third game returns with the original's core gameplay still intact. As a tile-matching puzzler, vertical columns descend from the top in a square-shaped field. Each column is made up of three gems, usually of varying colors, and you can shuffle the gems in different orders. The main objective is to survive as long as possible, and you do this through making gems disappear, which is done by matching three or more of the same color, trying to prevent the field from filling to the top. The biggest catch here, when compared to other contemporary puzzle titles like Tetris or Puyo Puyo, is that you cannot bend the columns into another position; you have to make due with their vertical position.
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