Once upon a time, there always was this sense of excitement when a new video game system’s release was imminent. Something that, at least for me, isn’t quite the same now because it feels like the visual improvements can be summed up by “a bit of additional detail added to the amazing amount of detail already present”.
But back in the day? Those improvements could be massive and you could count on any number of big-name companies to immediately deliver excellent games showing off what the new system can do. We’re talking new installments in venerable series, such as when the Super Nintendo’s release coincided with that of Super Mario World.
That game had a high bar to clear, as the old Nintendo’s Super Mario Bros. 3 was about as good as a person could hope to experience. Even now, looking back at it, the only real flaw I can come up with has more to do with that era than anything else. Like many pure action titles of the time, that game didn’t have any way to save progress, meaning that to beat it, a player either had to devote sufficient time to advance through all eight of its multi-level worlds or skip the lion’s share of the action via its warp pipes that allow one to bypass massive amounts of real estate.
And Super Mario World corrected that issue, allowing players to save upon beating several of its stages. You might not be able to do so every single time you make a bit of progress, but complete one of the game’s myriad castles, fortresses, ghost house and probably a few other places and, if necessity calls, you can shut the game down, knowing that you’ll be able to pick up from where you left off whenever it’s convenient to do so. Now, that’s progress!
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Community review by overdrive (February 14, 2025)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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