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Desert Strike: Return to the Golf (Genesis) artwork

Desert Strike: Return to the Golf (Genesis) review


"Back in the unforgettable 16-bit days when the Sega Genesis was fighting against the Super Nintendo for popularity, a classic series was born. My dad bought me Desert Strike for Christmas and at first glance I was a little disappointed; I didn't think I would like this kind of game. I would soon find out that I was more wrong than I thought possible. "

Back in the unforgettable 16-bit days when the Sega Genesis was fighting against the Super Nintendo for popularity, a classic series was born. My dad bought me Desert Strike for Christmas and at first glance I was a little disappointed; I didn't think I would like this kind of game. I would soon find out that I was more wrong than I thought possible.

A war has broken out in the overheated desert and it's up to you to keep the area's status at a minor war instead of letting it turn into World War III!

Before doing that, you can decide on a couple of the game's settings. The copilot is responsible for things such as aiming the guns onboard the helicopter during action. If you want to, you can change your copilot before beginning. The last option gives you the chance to alter the controls. You can decide which of the three buttons controls which kind of weapon, and how your helicopter is controlled.

Before each level begins, the commander in charge will give you a brief story of what's going on and an overview of your mission objectives for the level you're about to bravely challenge. You can perform your missions in any order you want, but it's best (and easier) to do them in order.

At the start of each level, your helicopter will be sitting on a frigate in the ocean. You have to fly over the crystal blue ocean to the sandy land to make the action begin. Each of the four levels takes place in the desert, but they're not all the same. The territories in each of the not so deserted deserts are different, and they get more complicated as you go along.

There are many different kinds of enemies in each level. There are men loaded with guns, bazooka-wielding fiends, enemy choppers, speedboats, various kinds of tanks, and other powerful, ground-residing nightmares.

Your helicopter (the Apache) can only use three different weapons, but they're all you'll ever need. There's the chain gun, hydra, and hellfire. Each of the enemies in the game have a certain amount of armor (how much damage they can take before they're annihilated), and they all inflict certain amounts of damage when any of their projectiles comes in contact with the Apache.

The Apache carries 600 points of armor. Your three weapons' points of damage are as follows: chain gun: 3 points, hydra: 25 points, and hellfire: 100 points. For instance, each hydra you shoot will inflict 25 points of damage on whatever it hits. The VDA tanks have a total armor of 100 points. That means it would take four of your hydras or just one hellfire to destroy this evil nemesis.

But enemies aren't the only things that you have to spray with bullets and/or blast apart. Depending on either the missions or your personal choice, you can shoot other things such as buildings, jeeps, villages, towers, flags, and much more. It's cool to shoot these things up, whether you're in search for items or just fooling around.

Each of the four levels has its own set of objectives that must be fulfilled in order to successfully complete the level, or campaign. You'll be responsible for completing such duties as rescuing MIAs (missing in actions), destroying power stations, rescuing pilots lost at sea, putting a stop to scud launchers, and the list goes on and on for a couple of kilometers. Once an objective is completed, a message usually pops up onto the screen to act as a pat on the back.

To find out anything you need to know about your status while playing a level, all you have to do is pause the game. Unlike most video games in which the word 'Pause' just pops up to trespass on the TV screen's property, when you pause Desert Strike, a map showing the entire current level, along with all the important stats of the Apache, comes up.

You can choose to read about your mission duties, to read a description of the enemies, and more. You can also opt to view a page that lists your current mission status, which tells you whether or not your jobs are done.

Even with all of these great statistics that are available for viewing, you'll need to be looking at the map the majority of the time. The map tells you how many of each kind of weapon you have left, how much fuel is swishing around in the tank, your current armor supply, how many people you've picked up, how many lives you have left, and your current score.

But that's not the big deal about the map. By viewing and utilizing brilliant map of a level, you can find out where most of the enemies are and where all of the (except for the few hidden ones) fuel drums, ammo crates, MIAs, landing sites, and major places that have something to do with your mission are located. Pretty much, you'll need to frequently pause Desert Strike while playing in order to find out how you're doing, where you need to go, and so on.

Picking up items is a cinch. When an exhausted MIA or an escaped hostage is seen down below, or when you find some much needed ammo, fuel, extra life, etc., all you have to do is glide over it and let your automatic ladder do the work. Up to six people can be carried onboard. There are a few docking stations scattered about in each level (represented by a white X on the ground) for dropping off passengers.

Don't let the fact that Desert Strike only has four levels scare you off. Each one is huge, and they have several challenging and fun objectives to complete. Even if you're not super crazy about games in which you control an aircraft or games about war, give Desert Strike a chance. I didn't think I would like the game one bit at first, but it showed me that I shouldn't judge by first impressions.

GRAPHICS - For the time (1992), Desert Strike has some unbelievable graphics. The various enemies, your helicopter, the frigate, and other vehicles all look nice and detailed. The levels themselves look just like a desert should (brown, flat, and arid). But what I liked the best about Desert Strike in the graphics department is its short cinemas.

Whenever you do certain things (i.e. complete a level), a short cinema will play on the screen for your viewing pleasure. These cinemas are very colorful and without a doubt, some of the best graphics I've ever seen in a 16-bit game. You'll even see some great visuals as soon as you turn the game on because even the title screen is surprisingly detailed.

SOUND - The sounds are just like they should be; I don't know how else to put it. The sound effects of the missiles flying through the air, a bullet or other weapon making contact with something, and the explosions, all sound sort of realistic for this to be a 16-bit title. The music is very loud and has a techno-like beat to it, and it's not bad either! Luckily though, for concentration's sake, no music is heard while you're actually playing the game; it just plays during the mission briefings and at the various title and option screens.

CONTROL - No matter how you decide to configure the controls, it's no sweat to master and get used to them. As long as your controller works fluidly, you won't have a problem guiding the helicopter around the humid airs of the desert or shooting where you want to.

REPLAY VALUE - Desert Strike is one of my favorite games for the Sega Genesis, and for the genre of war games in general. It's very challenging while being equally as fun at the same time. Even though I've played it so much that I now know exactly what to expect from each level and where nearly everything is located, I still get a thrill striking it up in the desert often.

OVERALL - The only reason I didn't give Desert Strike a higher score is because in certain parts of the third and fourth levels, there are too many enemies in one place, making it almost impossible to get past those areas unless you have tons of lives on hand. Unfortunately, you can't change the difficulty setting, but it does give you a timeless password after each level completion. Other than that, this game is good stuff!



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Community review by retro (December 28, 2003)

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