Mega Man: Maverick Hunter X |
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Mega Man: Maverick Hunter X reviewReviewed March 25, 2006Jason Venter says: "When I began playing, I started out by heading to Chill Penguin’s stage. Partway through, I reached a chamber where I anticipated an upgrade that would allow X to dash. The familiar capsule never appeared. I beat the level without any boost to my armor. The same proved true of other locations, and it became obvious that not all was the same. Armor tweaks are still available, but now you have to work harder to find them." |
Mega Man: Maverick Hunter X reviewReviewed May 31, 2007arkrex says: "What happens when you remake one of the best games ever, substituting classic 2D sprites with more modern 3D polygonal models? Well it can no longer be considered one of the best games ever anymore. Close enough though. " |
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Mega Man: Maverick Hunter X reviewReviewed July 01, 2007SuperPhillip says: "Mega Man X premiered on the Super Nintendo in the early part of 1994. The title didn't really change the formula of choose one of eight levels, beat boss, choose another level, beat boss with previous boss' weapon, rinse and repeat as much as it did add to that formula. Now this version of Mega Man could latch onto walls, scaling up them, charge up his X-buster, find capsules to learn new armor modifications, and pummel plasma into new animal-themed bosses. More than a decade later the title has..." |
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