Super Paper Mario (Wii) review"Turning Mario & Co. into paper cut-outs was a surprisingly good on Nintendo’s part. After all, it led to the creation of the excellent Paper Mario RPGs on the Nintendo 64 and Gamecube. Super Paper Mario is the third installment in the series, but it alters the formula to the point where it's almost unrecognizable. While this prevents the series from becoming stale, the changes weren't necessarily for the better. While some of the additions to Super Paper Mario are clever..." |
Turning Mario & Co. into paper cut-outs was a surprisingly good on Nintendo’s part. After all, it led to the creation of the excellent Paper Mario RPGs on the Nintendo 64 and Gamecube. Super Paper Mario is the third installment in the series, but it alters the formula to the point where it's almost unrecognizable. While this prevents the series from becoming stale, the changes weren't necessarily for the better. While some of the additions to Super Paper Mario are clever and unique, the game simply isn't as good as it could have been.
Super Paper Mario begins with Mario and Luigi sitting in their house on a sleepy day. To brighten things up, they decide to pay a visit to Princess Peach, but the moment they set out, Toad darts over and alerts the brothers that Peach has been kidnapped yet again. Of course, Mario and Luigi run to face the obvious culprit, Bowser. Upon confronting him, however, it turns out that the true mastermind behind the kidnapping is a new foe, Count Bleck, who sucks Bowser and Luigi away into a vortex. Mario, however, is transported to Flipside, the game’s hub world, where he discovers that he is the legendary hero that the inhabitants have been waiting for. In a typical RPG twist, Mario is tasked with finding the eight fragments of the Purity Heart to combat Count Bleck and save the world from certain destruction.
The story is decent and certainly adequate to string the game’s levels together. The dialog is well-written, comedic, and full of in-jokes for long-time fans of Nintendo's games. The only problem is that there's simply too much of it. The game has no problem dragging you into 20-minute long sequences of text and it becomes a chore to sit through before long. What's there is pretty good, but the plot would have benefited immensely from some trimming.
Community review by Daisuke02 (January 13, 2008)
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