Gears of War 3 (Xbox 360) review"We’ve cared so little for these characters, their conflict or the world they inhabit that years from now, when the next big shooter craze arrives and Gears finally becomes obsolete, I can’t help wondering if we’ll look back on this trilogy with a collective shrug. Gears 3 is simply a great shooter, and for now, that’s enough. I love great shooters almost as much as I hate missed opportunities." |
When the inevitable third installment of Epic’s pioneering shooter trilogy was unveiled, I asked myself how this series would continue to stay relevant in an industry where every game wants to be Gears of War. I needed only to return to the series’ distinct brand of combat for my question to be answered. For as little as Gears has evolved over the last five years, and for as many copycats as the series has inspired, I still don’t think I’ve ever experienced more satisfying gunplay in any game, ever.
Gears of War 3 is one of those sequels, the kind where you get exactly what you sign up for and non-fans won’t be converted and so forth. And the many things this series’ derogators continue to complain about, I find myself defending. I like the slowness and heaviness of the combat. Marcus and his fellow Gears control as awkwardly as ever, yet I feel this is intentional, because it means you’re putting yourself at risk every time you exit cover. In other games, weapons like sniper rifles and grenades are easy solutions to sticky situations; here, they handle so clumsily and give you so much exposure that even trying to use them forces you to evaluate whether or not they’re even worth the effort. Gears established the cover system so players could outsmart their enemies rather than overpower them, and the gunplay’s many limitations only underline its intelligence.
I don’t have much to say about Gears 3’s multiplayer, so let’s get this out of the way: It’s still good. One of the signatures of this series’ unique brand of shooting is its emphasis on teamwork, and that’s never more apparent than when you’re working alongside other players (as opposed to the bots that flood the campaign and occasionally fill the slots in online matchmaking). But while the various team deathmatch modes are a great deal of fun (even if the shotguns are still way overpowered), it’s Horde that continues to steal the show with its unique spin on the otherwise tired endurance scenario, in which players fight off increasingly deadly waves of Locust. There’s nothing surprising about Gears 3’s multiplayer package. It plays to its strengths. I know a good chunk of the people who play games like these do so strictly for the online offerings, and they’ll get what they’re looking for here.
Staff review by Mike Suskie (October 08, 2011)
Mike Suskie is a freelance writer who has contributed to GamesRadar and has a blog. He can usually be found on Twitter at @MikeSuskie. |
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