Scarygirl (Xbox 360) review"Unfortunately, that joy was often marred by frustration. The controls seem a bit loose, which can make precise leaping more trouble that it's worth. Your character is pretty versatile, using her tentacle arm to whack enemies, briefly hover through the air and swing from objects, but it got tricky to consistently pull off some of those moves, especially since the girl struggles with fundamentals like stopping on a dime." |
Scarygirl was kind of a blast from the past for me. The title character, a young doll-like girl with a stitched mouth and tentacle arm reminds me of Tim Burton's amazingly awesome movie, The Nightmare Before Christmas. The 21 levels of her game regularly flooded my brain with memories of classic platformers from the 16-bit era and (perhaps more accurately) those early PlayStation days before pure 3-D games had taken over the system.
You'd have this faux 3-D deal going on in games like Klonoa and Pandemonium where the action was handled in 2-D, but the backgrounds scaled in 3-D, giving the illusion that the levels you're traveling had more depth than the ones in earlier games. TikGames, who developed this game for Square-Enix, borrows heavily from that formula to create a downloadable title that might not really break any new ground, but does adequately rehash a ton of things I've seen before in a charming way.
Staff review by Rob Hamilton (January 28, 2012)
Rob Hamilton is the official drunken master of review writing for Honestgamers. |
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