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About Me: I write about video games and horror-related items. Also, I wear a hat. |
Snip, snip...
I gravitate toward greatswords in RPGs. I don't know what's so alluring about them. Sure, they're strong, but they're slow and almost a liability. Of course, I acquired one in Salt and Sanctuary, upgraded it to level 4 and transmuted it into an even stronger greatsword using a boss' remains. Still, I desired something more punishing. So I was doing some research a couple of nights ago and I stumbled upon the term "greatscissor." I did a little reading up on this weapon sub-type (they're still considered greatswords, but they're a specific kind of greatsword) and discovered one pair of clippers that are ideal for two-handed strength builds: The Jaws of Death.
Cloning done right
I'm playing through the indie A-RPG Salt and Sanctuary for an upcoming review. For those who don't know about it, it's a 2D blend of From Software's Souls games and Metroid. It copies the former all but to a T, utilizing just about every element and feature found in the last few Dark Souls entries. The games both have a ridiculous number of similarities.
I know, straight ripoffs can come off as lazy. Just look at The Wonderful End of the World (an indie Katamari ape). However, I think Ska Studios' devotion to recreating the Souls experience in 2D is not only spot on, but commendable. I mean, even tiny details like scaling, stamina costs and balance are done perfectly like the game's source material.
Doom vs. Zombeer
DOOM (PS4):
It only features a few subtle references.
Example: If you fall into the molten fire in the foundry, you'll quickly die and sink. The last we see of our hero is one of this hands jutting from the immolated soup, giving us one last thumbs up. Yep, it's a well-played head nod to Terminator 2: Judgment Day.
Why this references works:
It's subtle and unexpected, plus it fits with DOOM's violent theme.
Zombeer (PC):
Spams the living crap out of random pop culture references, as if the developers were desperately seeking approval.
Example: While crawling around in the ventilation ducts on the roof, you come across a Skyrim-ish dragon. The creature speaks in a peculiar language and flies away, never to be seen again.
Lots of beaten games
Since my last post, I've completed a fair number of games. I figured I'd just give quick highlights on these before moving on:
Ugh, I'm apathetic towards these...
I've written three reviews over the last week or so, and all of them are getting that mediocre 3/5 rating from me:
The Howler
Operation C
NyxQuest: Kindred Spirits
If there's one thing I can't stand, it's trying write a review for an average game that doesn't come off as a bare write-up. Over the weekend, I hoped to quell this issue by playing through Kraven Manor, as I had heard it was an actually well done first-person horror game. Honestly, I'm not entirely impressed with it. Its antagonists are creepy, but its puzzles are ho-hum. So it's official, then. I've hit a middling slump. Hopefully, my next review will break the cycle.
A demonic cult, chupacabra, zombies and faceburster aliens.
***SPOILERS***
I just finished Slain! on PC. I don't like the game, but you'll be able to read more on that when I publish my review.
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