Driver: San Francisco (Xbox 360) review"Driver: San Francisco surprised me by showing how much life the series still has left. If it weren’t for Ubisoft's infuriating obsession with curbing piracy and secondhand sales by way of the terrible uPlay platform, I'd have given the game an even higher score than it already has." |
Driver is one of the first games I remember fixating upon as I played my older brother’s PlayStation system. Aside from a balls-punchingly difficult tutorial with a time limit, the whole game was a total blast. It featured the perfect balance of realism and arcade-style driving mechanics. As these things so often go, though, the sequel was unable to deliver a similarly brilliant experience. Driver 2 was a lackluster effort that abandoned much of the tight driving in favor of sequences that forced the player to run around in a PSX-era sandbox. The game’s title might as well have been “Driving and Walking.” Then came the god-awful third installment, Driv3r, which perhaps should have instead been known as “Driving and Walking and Sometimes Shooting Things Too.”
As a fan of the original Driver, I went into Driver: San Francisco fearing that it would continue to desperately CPR an ancient franchise in the manner that its immediate predecessors had. I’m pleased to report that my fears were for naught. This latest installment is good. It’s really, really good.
Freelance review by Julian Williams (September 06, 2011)
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