Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Remington Great American Bird Hunt review (WII)Reviewed on January 17, 2010The one thing keeping this game from being a total failure is its multiplayer. Up to four people can play either at the same time, or in separate rounds. Having everyone shooting it out on the same screen makes for potential hilarity; with so many people frantically scrambling for targets and mocking the announcer, it makes the game seem far less tedious. |
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Brutal Legend review (X360)Reviewed on January 16, 2010Eddie Riggs is the world’s greatest roadie working for the worst heavy metal band. Following a stage accident, Eddie inadvertently summons the beastly fire god Ormagöden and is transported to a fantasy world of METAL. Brütal Legend’s opening segments are exhilarating. Eddie awakens in a temple surrounded by demonic monks ominously chanting unholy prayers. Taking a nearby gigantic axe, you then start cleaving enemies in two while the doomy riffs of Black Sabbath echo through the room. Mi... |
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Syberia review (PC)Reviewed on January 16, 2010Syberia tricks you with subtlety on a drip feed: the game’s focus, aim and characters all change so naturally over time that it’s not until you’ve worked your way to the end that you can look back over the whole picture and understand just how well realised the entire experience was. |
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Pinball Dreams review (PSP)Reviewed on January 15, 2010-- |
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Castlevania: The Adventure ReBirth review (WII)Reviewed on January 14, 2010Here you'll find Death with his sickles and blades whirling madly around him, possessing a visage rendered more menacing than ever before by redrawn artwork. Here you'll find the Colossus with a hulking frame that fills the entire screen and shakes the whole chamber around him, here the familiar vampire bat that you've been battling since the original Castlevania. |
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Atelier Annie: Alchemists of Sera Island review (DS)Reviewed on January 14, 2010Nearly every action costs precious time, in fact, and there are no do-overs (though you can play through the whole adventure again after the credits roll and keep any of the items that you gathered on your first run). The setup works nicely, ensuring that more ambitious players can find a decent challenge in developing their empire while younger siblings and other amateur adventurers are free to take their time enjoying other less challenging aspects of the game. |
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Eternal Darkness: Sanity's Requiem review (GCN)Reviewed on January 13, 2010Eternal Darkness (ED) arrived for the GameCube with a fearsome aura about it. In common with Resident Evil Zero, this horror opus was originally slated for release on the Nintendo 64, before that console's premature exit prompted ED's migration to the next console generation and its entering into an even more drawn out development period. When the game finally emerged, it commanded immediate awe from anxious GameCubers, who had heard that it was going to be the next killer app, yet... |
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Wacky Races review (NES)Reviewed on January 13, 2010Each of the 10 levels looks different and is divided into multiple parts. Muttley's opposition varies from level to level, as well, which at least gives the illusion you're doing something different in each stage. Sure, for the most part, you're running and jumping from left to right on the screen while avoiding or disposing of foes, but when the monsters and locales are constantly changing, it at least tricks me into not realizing that most of the game's "variety" is superficial. |
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Hottaman no Chisoko Tanken review (NES)Reviewed on January 11, 2010Hottaman no Chisoku Tanken transliterates gloriously to "Hotman," but that's the only smile I got from this game. It's a dig-in-the-earth game with big levels, power-ups, secret doors, hidden treasure, odd bug enemies and teleports. Find four keys and the exit for a new level. Weak level design and grossly unfair random events, though, mean fifteen looping levels provide very little adventure. Hotman is not the game its title deserves. |
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Call of Duty: World at War review (PS3)Reviewed on January 10, 2010Call of Duty: World At War is a good example of money cow milking at work. Following the success of Call of Duty 4, the people behind Call of Duty must have thought “Let’s go back to World War II, except we’ll just port over this new system that people like!”, then proceed to churn out copies of World at War. The result is something that is barely redeemable as a game. |
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The Saboteur review (PS3)Reviewed on January 10, 2010The Saboteur is an excellent game. That said, it seemed like someone might have snuck into the game studio before mass production and sabotaged the project before it was released. The otherwise excellent ideas and aesthetic styles clash with an overly simplistic gameplay system and a plethora of glitches. |
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Uncharted 2: Among Thieves review (PS3)Reviewed on January 10, 2010If I learned anything from playing BioShock, it’s to be suspicious of any game that receives overwhelming praise for reasons that seem entirely unrelated to gameplay itself. Call Uncharted 2: Among Thieves a “cinematic” experience all you want, but that alone never would have sold it to me, because a game needs to function as a game to be worth my time. Let’s also take into consideration that the first Uncharted was – let’s face it – nothing special. I enjoyed it, sur... |
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Blodia Land: Puzzle Quest review (NES)Reviewed on January 10, 2010Blodia Land (BL) is a colorful, active slide-puzzler with the emphasis more on fun than abstract brain-crunching. Each level has a twisting path, which vanishes as the little lost dragon-duck walks forward. If the player shuffles tiles wrong, the dragon spins and dies. Eight diverse SMB-style maze worlds with ten-plus levels each and mini-games in dead-ends make for one of the most colorful, expansive puzzle games the NES has to offer. |
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Fable II review (X360)Reviewed on January 10, 2010I slew phantom pirates to steal their legendary treasure and shot stone gargoyles just for a moment's reprieve from the uncouth lies that spilled from their mouths. I invested in a town rotten with corruption and helped turn its fortunes around and I spent a hell of a lot of time playing fetch with my dog. There’s a lot to do in Fable 2, even if a lot of it's repeated endlessly until the appeal is unredeemable dulled. But, in how it all slots together, it makes something memorable. |
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Castle Crashers review (X360)Reviewed on January 10, 2010Castle Crashers is really neither new nor fresh, instead, it simply follows in the footsteps of past beat 'em up releases, like the two Dungeon & Dragons arcade titles and Guardian Heroes, where, besides beating up villains, you can have up to four gamers play, gain experience points, cast spells, shop at stores, and take alternative paths. Gameplay-wise, everything Castle Crashers does has already been done. However, I highly doubt the developers, The Behemoth, were aiming for ori... |
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OutRun 2006: Coast 2 Coast review (PC)Reviewed on January 09, 2010Realism is overrated. So many games strive to be realistic and claiming so is an exhausted marketing cliché. Arcades have decayed into an out of fashion commodity, where once an experience unseen in home consoles and arcade-quality graphics were a common marketing mantra. Since 3D graphics we’ve been able experience racing, flying, sports and battlefields almost for real almost leaving side-scrolling beat-em-ups and platformers passé. |
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The Quest Trio: Jewels, Cards and Tiles review (DS)Reviewed on January 08, 2010The puzzles themselves are the driving force behind The Quest Trio. All feature minor variations from the expected, and they roll out dozens of configurations to keep you busy. Just when you think you've figured out the system, a new little wrinkle arises. Can you resist falling to the same obsessions as some of those heroes? With games this addictive, good luck. |
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Shimano Xtreme Fishing review (WII)Reviewed on January 07, 2010There's blood in the water. When your sharp shots puncture a fish's scales, a satisfying red cloud disperses around your unfortunate target. Your high-powered harpoon will make short work of anything that moves. |
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Our House review (DS)Reviewed on January 04, 2010The main flaw that Our House suffers from isn't a technical one, however. It's the much more mundane issue of repetition. While nearly every one of the included mini-games are fun the first few times—or even the first 10 or 20—they can only amuse for so long. It's neat to be able to remodel rooms, but there's never any real motivation to do anything more than place the required objects in the room (perhaps without even giving much thought to artistic arrangement, which seems to be rated almost arbitrarily as long as you don't have a bureau's drawers opening into a wall or a toilet in the middle of the floor). |
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Great Deal review (NES)Reviewed on January 04, 2010Great Deal combines Solitaire and Tetris into a nastily intriguing puzzle with its own quirks. The player picks one of a hand of four cards to drop on a five-by-five well. Three or more cards in a row of the same suit or number, or in a straight, disappear in a cloud of point values. The bigger, the better, and combos give multiples. A joker helps. One deck of cards makes a level. |
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