Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Hidden Objects: Mystery Stories review (DS)Reviewed on June 20, 2009Mystery Stories’ biggest problem is how it seems to want you to believe it’s something more than a game that presents you with a cluttered room then asks you to point out semi-hidden items with your stylus because, as far as games of this ilk go, this title is a competent and sometimes enjoyable take. |
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Metroid Prime 3: Corruption review (WII)Reviewed on June 19, 2009With the arbitrary ranking of things being all the rage nowadays, I’d say that Metroid Prime 3: Corruption doesn’t even TOUCH the first game but lands head and shoulders above the sequel. But it didn’t start out that way, heavens no. No, I spent the first hour or so of Corruption writhing in pain and cursing the heavens for allowing Retro Studios to befoul their once glorious sub-series. |
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The Usurper: Mines of Qyntarr review (PC)Reviewed on June 19, 2009Imagine if Dimwit Flathead had written Zork I. 1/10 |
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Theatre Europe review (C64)Reviewed on June 19, 2009Theatre Europe is a wargame simulating a not-so-peaceful end to the Cold War, namely a Soviet invasion of West Germany and beyond. Taking turns, the NATO and Warsaw Pact players move their armies across a map, attacking each other, with the Warsaw Pact's ultimate goal being the capture of Bonn and several other NATO cities whereas NATO must keep the Red Army at bay for a month. The game plays out as turn-based strategy and is regretfully for one player only, which means the other side will be co... |
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Serpentine review (C64)Reviewed on June 19, 2009There are people who consider the idea of worms crawling around a maze trying hard to eat or be eaten quite revolting. Serpentine is not for them. For this is game that brings us to the bare basics of ''survival of the fittest'': you take control of a blue worm in a PacMan-like maze (minus the cute little edible dots), and as you enter each level, so do three big, hostile red worms. They will try to eat you, and your goal is to do the same to them. Eating enemies is done by nibbling away at thei... |
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Seafox review (C64)Reviewed on June 19, 2009One of my greatest irritations in gaming, right after online cheaters, inexplicable crashes and self-corrupting saved games, is slowdown. Or lag, as we call it on the internet. Whether caused by a slow connection or locally by video issues, there's nothing more effective in breaking a nice gaming experience than the game constantly s-l-o-w-i-n-g down. The music skips, the mouse movements become jerky, the CD drive spins up, and your teeth grit. There's nothing quite like it. Fortunately. |
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River Raid review (C64)Reviewed on June 19, 2009River Raid is a 1984 Activision game that is counted among the better shooters on the Commodore 64. After all these years it remains as a favorite of many stubborn Commodore gamers, and is among the first games mentioned when such veterans are asked which titles they remember most fondly. River Raid owes this remarkably popularity not to deep gameplay or stunning visuals - it has neither - but to being a simple, solid and lovable title that's easy to get into. |
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Ring of Power review (C64)Reviewed on June 19, 2009To the modern day gamer, the concept of the "text adventure" game genre may be difficult to understand. Without any graphics to go with, and with typed commands being the only way to communicate with the game, the genre will probably appear bland and boring to those who didn't experience it firsthand. Nonetheless, text adventures have been huge throughout the late seventies and early eighties, and Ring of Power is but one of many. Admittedly, it's not nearly the best one - certainly no competito... |
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Jumpman Junior review (C64)Reviewed on June 19, 2009Released by Epyx in 1984, Jumpman Junior is the sequel to the original Jumpman game, though especially on the Commodore 64, it is probably more famous than the original. The Commodore version is only slightly different than the Atari original from 1983, consisting of 12 levels rather than 15, but otherwise simply being a port of the same game. Jumpman Junior is an excellent platform game that would have certainly ranked with the best of the Commodore's games, but a multitude of bugs, including a... |
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Gribbly's Day Out review (C64)Reviewed on June 19, 2009Gamers are strange animals. A game may give us state-of-the-art graphics, an excellent soundtrack, lots of different options and whatever else we may be looking for, and we can still write it off as boring. Another game may look like nothing to the casual observer, but for some reason people fall completely in love with it. In the end, what matters is if a game is fun to play, and it is not always as easy to grasp why it is or why it isn't. |
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Galaxian review (C64)Reviewed on June 19, 2009Namco's Galaxian was first released in the arcades in 1979 as a successor to Space Invaders. The Commodore 64 version, which is a remake rather than a direct port, came four years later. The premise is the same as in the original: you pilot a lone spaceship against waves of alien invaders, trying to gun down their formation without getting killed yourself. Galaxian differs from Space Invaders in the sense that enemies leave the formation to make swooping attacks on your craft, carefully at first... |
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Choplifter review (C64)Reviewed on June 19, 2009This review takes us back almost twenty years in time, to the first of the two golden years of the Commodore 64: 1982. Many of the most famous Commodore titles are from this year (in which the system was released) and 1983. Some are merely names that may or may no longer be familiar to gamers these days. Others were the beginning of a series that was later continued on other systems. Choplifter is an example of the latter, spawning a second and a third title on various systems including the Supe... |
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Booga-Boo review (C64)Reviewed on June 19, 2009Few games manage to annoy the player as much as Booga Boo does. Despite the programmer's undoubtedly good intentions, this game is completely devoid of any entertainment value at all, but does manage quite nicely to drive you insane in record time. The concept of the game is to guide a flea who has fallen down a bunch back up to where he started. Walking around is not an option - it's a flea, and therefore we'll be jumping. Using a series of awkward left and right jumps, you must somehow guide h... |
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Star Wars Rogue Squadron II: Rogue Leader review (GCN)Reviewed on June 18, 2009Rogue Squadron 2 knows what the Star Wars nerd inside all of us has always wanted. We don't want to protect generic convoys on generic grassy planets like in the first game, we want to blow up the damn Death Star. The first level lets us do just that, and the photorealistic graphics make it look like a scene out of the movie. Squadrons of plucky rebels in their X-Wing fighters wiping out TIE Fighters while green turret fire sprays in the background; speeding down the country-long trench while Da... |
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Prototype review (PS3)Reviewed on June 18, 2009Every memorable game—be it good or bad—has at lease one defining moment. Moments that leave you in disgust, wondering why you shelled out your hard-earned money for such a travesty. Or, moments that inspire awe, that captivate you and reaffirm your decision to invest in the game. |
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Soul Blazer review (SNES)Reviewed on June 17, 2009Soul Blazer’s intro-story is a veritable list of things evil despots should watch out for. You shouldn’t build machines to summon demons. You shouldn’t barter with said demons, especially if their name is something like “Deathtoll.” And if you do happen to make a deal where you trade him lives in exchange for gold, at least have the presence of mind to stop before your entire kingdom is empty of happy tax payers. Oh, and check the contract to make sure you get to keep your soul in the... |
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Class of Heroes review (PSP)Reviewed on June 16, 2009Class of Heroes is huge. I remember when my Celestian Valkyrie — I pervishly call her my angel — hit level seven. To advance to the next level, she needed 10,500 additional experience. Over ten thousand experience to reach level eight. That's a lot, especially considering I was already 15 hours into the adventure, but the game promised to continue for many, many hours. |
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Knights in the Nightmare review (DS)Reviewed on June 16, 2009King Wilmgard is dead. The cause was conspiracy, and his castle was rotten with it. It’s kind of ironic, in a way; the most beneficent and beloved ruler in centuries, undone by the corrupt ambitions of his most trusted peers. But the tragedy didn’t just end with him. The country’s demise was almost as brutal and merciless as that of its king. The Knights of St. Celestina - along with anyone else loyal to their murdered leader - have been exterminated, right down to the last squire. They were sla... |
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Naruto Shippuden: Ninja Council 4 review (DS)Reviewed on June 16, 2009Ninja Council 4 is a lean, focused story dressed in a new wardrobe. Unfortunately, the game has become too thin. Wi-fi multiplayer, prominent in the original Japanese version, has been dropped from the North American release. Fans forced to approach the game as a purely single-player experience will find some of its hottest new assets locked away. |
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I Love Beauty: Hollywood Makeover review (DS)Reviewed on June 16, 2009Beauty is really about style. I Love Beauty: Hollywood Makeover is about the drudgery of applying makeup. |
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