Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Mana Khemia: Alchemists of Al-Revis review (PS2)Reviewed on June 08, 2009The PlayStation 2 has been a very prolific platform for RPGs during its lifecycle, and even long after the PS3's release, a select few developers continue to service it. Gust is among them, choosing the PS2 for Mana Khemia (2007 in Japan, 2008 in the US). An alchemy-themed game in which gathering recipes and ingredients to create your own items, weapons and armour, Mana Khemia plays so similarly to the three Atelier Iris games that it's tempting to just consider it Atelier Iris 4 and be done wit... |
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Officers review (PC)Reviewed on June 08, 2009Officers is a fun toy. Every map is like a sandbox in which you can rain destruction upon the Nazis. Its key feature, huge battles, is both the best part of gameplay and the worst. |
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Steal Princess review (DS)Reviewed on June 07, 2009Even though it's an interesting game, Steal Princess's overly complex, touchy controls tarnish the experience, and map creation is a spectacular failure. On the other hand, the game does feature excruciatingly dull story scenes mixed among its 150 stages! |
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Beat 'Em & Eat 'Em review (A2600)Reviewed on June 07, 2009You know, I was trying to come up with a good intro for this. Something interesting, like a little descriptive scene or narrative. The usual. But I can’t. Not for a game like this, anyway. One can only stare slack-jawed at that blank page and that ever-blinking cursor for so long. Besides, the box sums it up better than anything I could have come with: |
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PDC World Championship Darts 2009 review (WII)Reviewed on June 06, 20092009 has made some big steps up from its previous version, but that everything about the game is so budget that it hardly looks any different from the initial outing made two years ago on the PS2 isn’t something that makes it an easy recommendation. |
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UFC Undisputed 2009 review (PS3)Reviewed on June 06, 2009UFC Undisputed has the makings of true MMA bliss, but its clunky, lifeless career mode and lackluster online play will only keep you occupied for so long. |
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X-COM: Enforcer review (PC)Reviewed on June 05, 2009I’m in a habit of paying no attention to Steam’s frequent pop-up advertisements that bring to light the various discounts the service offers on games I generally don’t care about, but the announcement that all five titles in the renowned X-COM series would be available for something like fifteen dollars was difficult to ignore. That purchase was supposed to be my gateway to a series that I’ve been meaning to catch up on for quite some time, given that it’s rooted in a genre I’m fond of: t... |
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Insurgency: Modern Infantry Combat review (PC)Reviewed on June 05, 2009I really, really suck at Insurgency. But I have an excuse! |
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UFC Undisputed 2009 review (X360)Reviewed on June 05, 2009In Undisputed, the tendency is toward striking battles, rather than toward what that particular fighter is actually most comfortable with or known for. Fortunately, this flaw won’t matter much for most gamers because the average MMA fan is still far more enamoured of fisticuffs and the sudden violence of knockouts than of rolling for submissions, which presents a decisively more subtle savagery. Besides, as with most one-on-one contests, the main draw is beating up on friends – not the computer. |
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Bejeweled 2 review (PS3)Reviewed on June 04, 2009PopCap Games first developed Bejeweled and released it in the Flash format back in 2001. Since then, the title has appeared on nearly every gaming platform known to man, ranging from the PC to mobile phones, the Xbox 360 and now the PlayStation Network store. Predictably, it plays the same on the PlayStation 3 as it did on Xbox Live Arcade, on the PC and—well, you get the idea. |
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Stalin vs. Martians review (PC)Reviewed on June 04, 2009But anyway, the game is an RTS in the same way that margarine is butter, which is to say it's not, but it looks similar! The overhead camera is old hat to the genre. The piles of units marching together toward their objective is familiar. The hud, with its point-and-click interface and minimap, leaves no doubt. Any given screenshot tells the RTS story, but it's only when you play the game that you realize that something has gone horribly wrong. |
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Elite Forces: Unit 77 review (DS)Reviewed on June 03, 2009Considering that the enemies pose no threat, basic ammunition is unlimited, and you virtually trip over medkits around every corner, you’d think Elite Forces is an easy game, right? But it isn’t, simply because things go wrong. Maybe Bill will die because he got caught in front of a gatling gun and the constant stream of bullets prevented him from using a medkit. Perhaps Kendra will decide on her own to move forward a couple of feet and detonate a mine that T.K. was disabling. Weird flukes in the design and AI contradict Deep Silver’s effort to keep the interface clean and intuitive, and above all else, Elite Forces strikes me as a very inconsistent game. |
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Terminator Salvation review (PS3)Reviewed on June 03, 2009At first, such encounters are thrilling because you don't know what's going on and it's easy to die. Any battle is epic. Then you learn how to utilize cover and you discover that you can basically just draw fire from behind a barrier while your allies shoot everyone from behind. That strategy works most of the time and when it doesn't, that only means that the roles have reversed. You're never required to do anything more mentally challenging than sneak and shoot. |
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Tony Hawk's Pro Skater 3 review (PSX)Reviewed on June 03, 2009Tony Hawk’s is probably one of the most ubiquitous franchises of the last decade. It’s appeared on every format made since ollie-ing into the PlayStation park in 1999, and when each game is designed to be built better than the last, playing this eight-year old title is like skating backwards into a time machine. |
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Super Robot Taisen OG Saga: Endless Frontier review (DS)Reviewed on June 02, 2009RPGs are stereotyped as one of the more intellectual game genres, all about story and plot and meaning. Endless Frontier bucks this stereotype pretty hard. It’s a self-consciously dopey, disposable sort of story that’s little more than an excuse to string dungeons and boss encounters together. Much of the plot’s appeal is meant to rest in its nature as a sly crossover that puts Namco x Capcom, Super Robot Taisen OG2, Super Robot Taisen alpha 3, Xenosaga, and many other games into a single “multiversal” setting. |
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Sacred 2: Fallen Angel review (PS3)Reviewed on June 02, 2009I have a rule called the FAQ rule. If I reach a point where I find myself checking FAQs to see how much longer a game goes on, then I know the game has outlived its welcome. In the case of Sacred 2: Fallen Angel, I hadn’t done anything interesting, met any interesting characters, or even managed to become interested in my own character in over twenty hours of gameplay and I was nowhere near being done with the main quest. |
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Hired Guns: The Jagged Edge review (PC)Reviewed on June 01, 2009I’ve nothing against games being hard, but before you survive the first few initial outings, loot a few corpses and watch your team’s stats rise to the point where it’s noticeable, you’ll be spending a lot of time reloading old saves that took place before complete slaughters and eagle-eyed head shot levelled against you. |
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Neo Contra review (PS2)Reviewed on June 01, 2009After the dreadful Appaloosa game that had the word Contra slapped on it (C: The Contra Adventure), Shattered Soldier was a welcomed return to the series' roots. Bill Rizer reappeared as the main character, who was accompanied this time by a female cyborg, and both were thrown into side-scrolling badassery, filled with weird creatures, aliens, and high-tech Weapons of Epic Destruction (WED). When a game plops you into crazy situations, like being chased down a snowy mountain by a huge worm, figh... |
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inFAMOUS review (PS3)Reviewed on May 31, 2009It all started with a bang. Or rather, it ended with one. Half of Empire City, gone in a fiery apocalypse. Buildings, roads, people, everything. The bomb left almost nothing behind, not even the bodies of its victims. Just the sickening stench of smoke and burned flesh. They were the lucky ones, though; they got to die quickly. The survivors were in for something much, much worse. Riots, chaos, rape, murder, the complete and utter breakdown of society as we know it. It’s been two weeks in... |
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Professor Heinz Wolff's Gravity review (WII)Reviewed on May 31, 2009The very existence of the sandbox levels leads me to believe that Deep Silver liked what they’d come up with and assumed players would be intrigued enough to want to explore the world of Gravity further. So why, then, is there no puzzle editor? With Gravity’s content as limited as it is, and with each of the challenges simple enough in basic design that anyone could make them given an appropriate tool kit, a true puzzle editor could have been this game’s saving grace. With online functionality, the possibilities could have been endless. |
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