Review Archives (All Reviews)
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Gobliiins 4 review (PC)Reviewed on April 27, 2009If this sounds negative, then it’s because it is! Gobliiins 4 is a flawed game, filled with problems, awkward design decisions and a baffling lack of foresight. It’s ugly, clumsy and displays nothing that would push you onwards into the late levels. Except for the puzzles. |
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Supreme Ruler 2020: Global Crisis review (PC)Reviewed on April 27, 2009Global Crisis doesn't do anything wrong by any definition, very competently building on the strengths of the core game and bringing more toys and scenarios to the mix. But neither does it add anything really new that shakes up the gameplay, and I confess to a bit of disappointment at that. |
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Rhythm Heaven review (DS)Reviewed on April 26, 2009One note regarding Rhythm Heaven; it's not about music. At least, not in the way that Guitar Hero, Rock Band, or Elite Beat Agents are about music. Instead, this quirky game focuses on the click-clack of a factory assembly line. It draws you into the tick-tock of a ping pong match. Spawning from the minds behind WarioWare, this title delves into the world of mercurial minigames, just as long as they have a beat. The music takes a seat in the background. |
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The Bard's Tale II: The Destiny Knight review (NES)Reviewed on April 26, 2009As a kid I liked Bard's Tale 2(BT2) and dreamed of getting an NES. But I never imagined someone would put the two together. So imagine my surprise twenty years after playing the game that, indeed, someone else had had the same idea I did! They'd had to shrink the dungeons down, and the riddles had to go, but what was left was a game that was pretty fun both before and after I knew what those weird hiragana and katakana spell glyphs meant. Though it was probably a bit easy after someone translate... |
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Blue Dragon Plus review (DS)Reviewed on April 26, 2009What good is equipping your meat shield as a monster bait when your stupid healer won’t stop standing in front of him? The more numbers mean the greater chance for complete chaos, and it’s all too tempting to ignore the game’s wishes to break your forces into four small platoons to explore different corners of the map independently when you can redistribute characters to far-flung areas between battles without penalty. |
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Braid review (PC)Reviewed on April 26, 2009Heaven forbid I have to move to the left while writing this review. Over the past few days, I've become so wrapped up in Braid's warped fourth dimension that I can't get these crazy time laws out of my head. If I move to the left, I'll lose everything, erasing my progress as the timeline reverses. That said, if deadline looms too close, maybe I can wear my special ring and slow down the clock. I could always rewind if something went awry... |
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Valkyrie Profile review (PSX)Reviewed on April 25, 2009A thousand tiny voices rise up from Midgard, the realm of the humans. Each of them has a different story to tell, and all you need to do is listen. |
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Saishuu Heiki Kanojo review (PS2)Reviewed on April 25, 2009Originally released as a manga back in 2000, Saishuu Heiki Kanojo tells the story of 2 young lovers, Shuuji and Chise against the bleak backdrop of World War 3. Living and attending highschool in the remote Japanese countryside of Hokkaido, the story begins with Chise confessing her feelings to Shuji. Though he doesn't take the relationship seriously at first, over time Shuuji finds himself truly falling in love with her. Then one day during a devastating attack on the city of Sapporo, Shuuji in... |
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Astro Boy review (PS2)Reviewed on April 25, 2009Tezuka Osamu (aka the godfather of modern manga) was to Japanese popular culture what Walt Disney was to America. In a country devastated by World War 2, Tezuka inspired hope for the future with a string of classic tales that gave even the lowliest of people something to believe in. From the radical genius of the surgeon Blackjack to a shiny future Metropolis where robots strove for equal rights, his stories have remained as relevant today as they were 50 years ago. Of his many creations, the on... |
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Teenage Mutant Ninja Turtles review (GBA)Reviewed on April 25, 2009If you grew up during the 1990's then chances are you were exposed to the Ninja Turtle phenomenon in one form or another. Originally debuting in 1984 as a series of black & white comics by indie creators Kevin Eastman and Peter Laird, the Teenage Mutant Ninja Turtles quickly grew in popularity culminating with the 1990 release of their first, self-titled theatrical movie. At about the same time Konami of Japan were working on an arcade based, 4 player Ninja Turtle inspired brawler that was ultim... |
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Mirror's Edge review (X360)Reviewed on April 24, 2009Background/story: Mirror’s Edge is set in an unnamed near future city, where all forms of communication are monitored by the local government. The only way to get messages through unchecked is through Runners, parcour practitioners who run through the city sky line in order to deliver information. You play as Faith, one of these runners, who early on in the game exposes a political conspiracy and is on a journey to expose the truth and her sister for being tried for murder. |
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Lost Odyssey review (X360)Reviewed on April 24, 2009You know, if you don't put much thought into things, the concept of immortality is pretty damn sweet. Since you're living forever, you'll be a drifter (don't want to freak out the mortals with how you're not aging, do you?), which means you'll see as much of the world as you please. You'll get to experience all sorts of cultures, watch civilizations rise and fall and pretty much be a walking encyclopedia of knowledge throughout time. |
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Secret Scout in the Temple of Demise review (NES)Reviewed on April 24, 2009Lots of games give you characters that kick butt, but only Secret Scout forces yours to. If you groaned at this pun, it is not as painful as trying to solve this game. The game almost could be good. It has a sizable map, items you have to ration, and a variety of scenes. It features a real underdog, too--your scout can barely kick in front of himself, and enemies quicker than him can hit him multiple times. Once you figure out how to navigate this mess, though, the game quickly gets repetitive. |
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Sword of Sodan review (GEN)Reviewed on April 24, 2009Sword of Sodan is a fine example of a game that manages to do everything wrong. It is a side-scrolling action title that, frankly, barely deserves to be called a game, as it succeeds in mangling every basic principle of gameplay, and ends up being nothing more than an endless button mashing routine in which the outcome is decided partially by luck and partially by your ability to not smash the cartridge into little pieces along the way. |
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Runes of Magic review (PC)Reviewed on April 22, 2009From first glance, the game defines itself as a generic fantasy MMORPG. It doesn't even try to disguise itself as anything truly unique, making clear that its basically everything you'd expect from the get-go. All the usual features are here, from the typical character classes (warrior, mage etc.), to an extensive creation myth that has no relevance to the quests or characters in-game. |
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PopCap Arcade Vol 2 review (X360)Reviewed on April 22, 2009Packed with three games typical of PopCap's output over the last year or so, the compilation brings brings something to the table that should appeal to just about everyone. For those who are just jumping into the whole casual gaming thing, for those who haven't taken their Xbox 360 consoles online and even for your grandmother or little sister who has barely touched her Xbox 360 Elite since you bought it for her this past holiday, the time to sit up and take notice has officially arrived. |
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Sins of a Solar Empire – Entrenchment review (PC)Reviewed on April 21, 2009Originally slated for release near the beginning of this year, Stardock wisely delayed this expansion and instead opened up beta testing to the community, allowing anyone who'd pre-ordered the game (such as myself) to contribute to development. The result is one of the most polished expansions I've seen in my many years of digital conquest, well-balanced and virtually bug-free upon official release. |
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Game Party review (WII)Reviewed on April 19, 2009Game Party is another minigame mashup for the Wii. It grafts simple motion control onto seven familiar activities, doing everything to ensure that anyone can pick it up and instantly understand the objective. Unfortunately, the remote doesn't provide flawless interaction, but Game Party fails on a more fundamental level. This “Ultimate Party Experience!”, supposedly a group attraction, generally accommodates only one person at a time. A single guy standing around while everyon... |
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Pass Your Driving Theory Test: 2010 Edition review (DS)Reviewed on April 19, 2009Gentlemen -- and ladies, if such a thing truly exists on the internet -- the times, they are a changin’. Somewhere along the line, someone decided that handheld consoles weren’t really meant as gaming machines anymore. And that someone was Nintendo. |
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Resident Evil 5 review (X360)Reviewed on April 19, 2009It’s fine with me when the game starts to segue into cut scenes built right off the previous game’s frantic war against biological experiments gone wrong and hunting for brains, but it seems to go jarringly against what they tried to do with the last outing. For those of you out there who started the series at 4, prepare to be confused. |
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