Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Trauma Center: Under the Knife 2 review (DS)Reviewed on July 07, 2008There's still a learning curve for those new to the franchise, but returning veterans should be able to jump right into the action. Working too quickly is likely to lead to errors just as it should, but missed slices and injections feel like true blunders instead of something that can be blamed on faulty hit detection. As a result, tense operations feel challenging for all of the right reasons. |
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Shadowgrounds: Survivor review (PC)Reviewed on July 07, 2008I’ve no problems re-exploring claustrophobic corridors or rusting walkways infested with menaces not too happy to see you. I look forward to blowing them away in ridiculous numbers. Maybe it’s the sadist in me, or maybe Frozenbyte have simply gone ahead and made an addictive little game. |
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Team Fortress 2 review (PC)Reviewed on July 06, 2008Team Fortress 2 doesn’t have many maps, and of them, only about three or four are particularly popular. Yet they are so carefully designed, and inspire so many different approaches for both offense and defense, that in a way it doesn’t matter, because each game is completely different from the last, and all match each other in sheer intensity. |
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Half-Life 2: Episode One review (PC)Reviewed on July 05, 2008If one thing really makes Episode One worth playing, it’s the connection to Alyx that starts thin but grows progressively stronger before the game’s three hours are up. In Half-Life 2, she was little more than a forgettable supporting character. In this episode, she’s at your side for the entire game, and provides both a surprising amount of battle support (it’s virtually impossible for her to die, so keeping her alive isn’t a concern) and a pleasant boost in morale. The Half-Life series has you doing a lot of cool things, so it’s nice that someone is finally acknowledging your heroics. |
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Umihara Kawase review (SNES)Reviewed on July 05, 2008Every puzzle game I have ever played on the SNES has sucked. First there’s the standard billion and one mahjong clones the Japanese consume like so much Pocky. Then there’s your fifty different Tetris games, and digitized versions of the old standbys – picross, crosswords, things like that. You can look through almost every one of the 6,766 roms in the last released SNES romset, and you will not find one single puzzle game that does not totally blow. Then someone introduced me to Umihara Kawase,... |
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Half-Life 2 review (PC)Reviewed on July 04, 2008Valve’s objective was to simply provide an FPS experience that surprises you around every turn and never stops entertaining. It works – every chapter in Half-Life 2 feels completely distinguishable from the last, and yet there isn’t a level in the game that I didn’t enjoy. Other developers should study Half-Life 2, because it’s a perfect example of how one game can so cleanly fit into a single genre, and at the same time constantly feel like something different. |
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Metal Gear Solid: The Essential Collection review (PS2)Reviewed on July 04, 2008Three games in one box for a mere $29.99 (plus tax) would seem like a situation that is full of win, likely epic win, especially when those games belong to such an auspicious series as Metal Gear Solid. Having only experienced the series enough to know that there is some guy named Snake and that everyone he meets is excessively chatty, part of me has always wanted to understand why so many fans are so loyal to this one-man army. I initially thought that the spastic amounts of plot devel... |
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Trauma Center: Under the Knife 2 review (DS)Reviewed on July 04, 2008As long as there are people, there will be an endless line of medical patients in need of surgery. That's good news for Trauma Center hero, Derek Stiles, as this means plenty of new hospital adventures to be had. Even better, his latest batch of patients in Trauma Center: Under the Knife 2 make for some of the most exciting surgical operations to date. |
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Final Fantasy Tactics A2: Grimoire of the Rift review (DS)Reviewed on July 02, 2008It’s no secret to most of the world that Square-Enix is a dying company. Their stock price has fallen 20% in the past year and their CEO has issued a memo telling the developers that they will be fired if they attempt to release anything other than rehashes or new expansion packs for Final Fantasy XI. The ironic part is that up until the release of The World Ends With You earlier this year, Squaresoft had not made an original non-Final-Fantasy game since the release of Chrono Cross in 1999, and ... |
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Mega Man V review (GB)Reviewed on July 02, 2008It would not be improper by this point to simply ignore a review for any game with the words “Mega Man” in the title. Despite being a series with over 100 entries, the elite group of Mega Man games which have been awarded the coveted title of “this doesn’t suck” from the gaming community is quite small, loosely consisting of Mega Man 2 and 3 for the NES and Mega Man X for the SNES. Most people would argue that the rest can be safely ignored. |
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Capcom Classics Collection: Reloaded review (PSP)Reviewed on July 02, 2008Amazingly, I remember finishing Ghouls ‘N Ghosts, and Super Ghouls ‘N Ghosts in their heydays. I would have two questions for my old self were able to ask him now, a good one, and an even better one: how, and why? |
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Project Gotham Racing 2 review (XBX)Reviewed on July 02, 2008This may come as a surprise to all of you, but my heart is that of a street racer. Yes, like all street racers, most of my waking moments are spent thinking up ways to quickly navigate tight corners with minimal braking, while my dreams at night are of having four wheels and a full tank of gas. Now, there are those out there who may question how this is appropriate or even really possible for someone with “no car” and “a license that’s been expired for years.” But it’s a simple explanation th... |
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Endless Ocean review (WII)Reviewed on July 01, 2008Endless Ocean is indeed potentially endless as an experience, though the oceans contained within the game are only endless if we say that they don't 'end' relative to some starting point. In literal terms, they end everywhere they touch a sparkling beach, which happens to be in a lot of places. All I'm saying is that nobody should bring a Lionel Hutz style lawsuit against this game based on its title, because the title is a lovely and evocative one. |
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Skull Fang review (SAT)Reviewed on July 01, 2008Skull Fang (Vapor Trail Gaiden) is one of those games that's really hard to recommend because it has an equal balance of good and bad game design and presentation value. It's got everything a shooter needs and everything a shooter doesn't need, but the overall experience is difficult to describe. |
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Metal Gear Solid 4: Guns of the Patriots review (PS3)Reviewed on July 01, 2008So, the long-awaited final game in Hideo Kojima's incredible Metal Gear Solid series, and the final venture of the legendary Solid Snake, is at last upon us. Its release is one of those things that doesn't come along too often, like the last Harry Potter book, or the concluding episode of Star Wars. It's a time when fans realise that their emotional investment over the years has reached its climax, and it’s the last chance to sample the brilliance of something very dear. There was naturally an e... |
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Overlord: Raising Hell review (PS3)Reviewed on July 01, 2008Because everything is so familiar, the few twists are completely memorable. In Overlord: Raising Hell, you don't play the halfling hero. You kill him. And when a noble paladin enters the picture—Sir William the Black, they call him—you aren't there to offer a wedding toast. Your goal instead is to slaughter him like a pig. Human and sea serpent, halfling and sheep... all fall to your blade, spear, ax and sorcery. |
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Steam-Heart's review (SAT)Reviewed on June 30, 2008I'll admit I have pretty low taste in games sometimes especially shooters, but that's mostly due to the fact that the shoot em' up genre is sort of like Black Metal music: it always delivers whatever you're seeking and when a shooter introduces new and interesting concepts or aesthetics, then there's no denying you're getting more bang for your buck. |
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Acrobat Mission review (SNES)Reviewed on June 30, 2008Of all the shoot em’ ups on home consoles that have never seen a US release I was surprised to find out that the Super Nintendo had ported 95% of all the Shmups made for the system; the only games that never made their way to the states included three cute em’ ups including Cotton, Parodious Da and Cho Ainki and only two of the serious kinds of space shooters (with Dezeamon falling somewhere in between) consisting of Rendering Ranger and Acrobat Mission, the latter of which possessing such a won... |
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Michael Jackson's Moonwalker review (GEN)Reviewed on June 30, 2008If I had to say who my three biggest heroes were I’d say Jesus, Optimus Prime, and Michael Jackson. This list would be absolute if there were video games made about them. Well, the former two appear in games in some shape or form, but I’d never expect MJ to have his own game. While I have heard of Michael Jackson’s Moonwalker for the Sega Genesis from sources such as G4, it wasn’t until earlier this year that I went to a buddy’s place and rummaged through his old NES and Genesis collections t... |
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BlaZeon: The Bio-Cyborg Challenge review (SNES)Reviewed on June 30, 2008BlaZeon is one of the many SNES shooter titles that went unnoticed by the majority of the general public and after spending a lot of time with old school shmups I have to say that I agree with most that the experience of bog standard shooters like blah-zeon rival Melatonin in being making gamers drowsy, I have to say it's got a few charms scattered in its evidently flawed game design. |
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