Review Archives (All Reviews)
You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Marvel: Ultimate Alliance review (PS2)Reviewed on August 29, 2007You might think that tossing 23 playable heroes, dozens of villains, and countless recognizable characters into the same game would be fan-service enough, but some people don’t know when to quit. |
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Space Channel 5 review (DC)Reviewed on August 29, 2007Ya know, despite its Simon Says-style gameplay, where you basically repeat what the enemies do on screen, Space Channel 5 can be quite tough at times. And you'll know this when you play the game for the first time. As the first report (stage) begins, you're at a retro-futuristic spaceport, where Morolians, aliens who look like Teletubbies with monitors as faces, are invading. Civilians scatter to safety in their hip, 60s-inspired clothing, but your character, Ulala, decked out in a skimpy... |
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Kid Icarus review (NES)Reviewed on August 29, 2007There is no doubt you have heard the phrase, “Whatever goes up must come down.” Yet in Kid Icarus, there is only one direction, and it’s up. There is no such thing as down in Kid Icarus. |
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The Legend of Heroes: A Tear of Vermillion review (PSP)Reviewed on August 29, 2007Throughout the course of the 30+ hour adventure, Avin and Mile will come across countless scenarios of people in need of bonding, just like they once were. While Avin and his newfound friend set out in what appears to be a typical turn-based RPG at first glance, the amazing attention to detail is what truly sets this apart from the others. |
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V.I.P. review (PC)Reviewed on August 29, 2007September, 1983. Millions of unsold copies of E.T., Atari's holy grail of bad taste, were allegedly buried in a landfill site somewhere rather sandy in New Mexico. |
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Sam & Max: Season One review (PC)Reviewed on August 29, 2007While their looks and sounds have been updated, both Sam and Max retain all the personality they boasted in 1993. Deadpan and noir-inspired Sam is the canine shamus with a love for Bogart-like wordplay and overloaded sentences, while Max, the psychotic shark-toothed rabbity-thing, revisits his role as the hyperkinetic, deranged sidekick. They thrive in a familiar setting, too; each of the six episodes has the expected smattering of insanity, mindless violence and laugh-out-loud moments housed within a simple and accessible point-and-click interface. |
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ZooCube review (GBA)Reviewed on August 29, 2007We all enjoy superproductions, with state-of-the-art graphics and 60-instrument orchestra soundtracks and gameplay as deep and complex as a team of a bajillion developers allows, but when it comes down to it it takes surprisingly little to make a masterpiece out of a videogame. ZooCube proves that. |
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Taito Legends 2 review (PS2)Reviewed on August 28, 2007Unless you lived in arcades 20 years ago, you probably won't even remember half the stuff you find here. You're thus denied even the value that nostalgia might lend each selection. Taken on their own terms, most titles you'll find here are trumped by the free Flash games you can find all over the Internet. |
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Rage Racer review (PSX)Reviewed on August 28, 2007Rage Racer stands out as one of the PlayStation’s games released in its early years, and is a slight spin-off to the Ridge Racer series, changing elements of what made it the arcade racer to be a tad more realistic, with darker colour schemes on the cars and tracks and looks more realistic overall. |
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V.I.P. review (PSX)Reviewed on August 28, 2007Remember when people insisted in telling Pamela Anderson to do things? Like the movie Barb Wire or, more importantly for the sake of our study, the TV series VIP. This series, which amazingly lasted four full seasons, featured Pamela as the comically incompetent boss of an otherwise professional bodyguard agency. Well, somewhere along the line someone coerced Ubisoft into making a game for the PlayStation based on this series. |
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Shining Force EXA review (PS2)Reviewed on August 27, 2007Say it. |
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Mega Man Star Force: Leo review (DS)Reviewed on August 27, 2007Ever since his heroic astronaut father got lost in space, young Geo Stelar has never been the same. He withdrew himself from the world that carried on turning, abandoning school and hence any hope of new-found friendship. Geo became a loner. But then one day, something extraordinary happens. An alien life-form composed entirely of electromagnetic waves lands in Geo’s favourite lookout spot and without stopping to breathe in the fresh oxygenated air, it approaches the emotionally torn boy. The my... |
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ICO review (PS2)Reviewed on August 27, 2007Books can have a deep influence over a person; I doubt I will ever forget Flannery Culp’s murderous panache in The Basic Eight. So can movies, and paintings too for that matter: the very title of The Hours evokes in me the intense ennui of a desperate Virginia Woolf, and seeing a beach painted by Sorolla is so very much like feeling the real sun on your skin. Until 2002 I had never stopped to think that a videogame could be added to this list of ultimate artistic experiences, but t... |
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Tony Hawk's Pro Skater 3 review (GBA)Reviewed on August 26, 2007Many gamers consider Tony Hawk’s Pro Skater 3 to be the best in the series. Its well-designed levels, many goals, great soundtrack and cool secret areas kept Playstation gamers happy. But I’m sure only a few of those happy gamers purchased the GBA version of it. Lucky them. The GBA game is like a dumbed-down, uglier version of the original. Sometimes the levels are similar to the Playstation levels, other times they’re only vaguely based on them. Sometimes the goals are the same, other times the... |
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Earthworm Jim review (GBA)Reviewed on August 26, 2007Ride with me for a moment, back to freshman biology in high school. It was a time when little else caught my attention beyond the hot brunette that sat next to me. A time when little effort was needed to be exerted to pass a class. A time when Fridays were dissection days. With a double period specifically assigned to slicing open deceased creatures and exploring the innards, not even the hot brunette could distract me (well, maybe just a little but it was time well spent). But this story is not... |
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Indigo Prophecy review (PS2)Reviewed on August 26, 2007Playing Fahrenheit is like watching a car crash in slow motion. At first you just see a car moving, maybe it's even a pretty car, but suddenly it hits a lamp-post, curls around itself in a horrible metallic mess and bits of test mannequins fly all over the place. |
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Nightshade review (PS2)Reviewed on August 24, 2007In Nightshade you are Hibana, the deadliest of all kunoichi or female ninjas. As a minor detail, Hibana is also (along with Samus Aran) the only female videogame character I can think of right now who appears fully clothed from her head down to her feet, and doesn’t look like she’s the main investor of a silicone factory. |
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Falling Stars review (PC)Reviewed on August 24, 2007Initially you'd be forgiven for thinking that the mechanics of gameplay are rather intricate, but this really isn't the case. The story's a standard good versus evil affair, and the in-game dress-up option is nothing beyond an annoyance. |
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Pathways Into Darkness review (MAC)Reviewed on August 24, 2007Bungie came from humble beginnings, debuting with a Pong clone in 1985, maturing in 1993 with Pathways Into Darkness, a rather grim RPG/Adventure hybrid featuring graphics rendered from a first-person POV. Technically it was their first "shooter", although shooting takes a backseat to frustrating puzzles and frequent deaths. You're an American Spec Ops paratrooper in a unit inserted deep into the Yucatan jungle. Your chute does not deploy and you fall to earth separated from your s... |
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Espgaluda review (PS2)Reviewed on August 22, 2007Cave's hyperactive shooter Espgaluda lets you soar through the Middle Eastern sky on wings of psychic light, weaving tapestries of carnage with threads of deadly energy. The quest for vengeance is both challenging and beautiful. |
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