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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Micro Machines V4 (PC)

Micro Machines V4 review (PC)

Reviewed on July 08, 2006

What could have been a tightly controlling game, then, is just an exercise in frustration. You never dare approach a corner at full speed because if you do, you’re pretty much screwed. This is true of any of the hundreds and hundreds of vehicles you can add to your collection, making their inclusion cosmetic rather than useful.
honestgamer's avatar
Super Mario Sunshine (GameCube)

Super Mario Sunshine review (GCN)

Reviewed on July 08, 2006

It took six years to come up with a sequel to Mario 64. Six years. You'd think that would be enough time to make sure they'd get it right. After all, this is the latest in Nintendo's largest and arguably most important franchise, so it certainly deserves special devotion. How, then, can we explain what happened here? How did Nintendo possibly come up with a game that is so, well, forgettable? I mean, I'm not really a fan of Mario 64. I think the concept was excellent, but the execution a ...
mariner's avatar
Naruto: Ultimate Ninja (PlayStation 2)

Naruto: Ultimate Ninja review (PS2)

Reviewed on July 07, 2006

Taken as a pure brawler, Ultimate Ninja no doubt comes up wanting. There’s only one attack button. None of the fighters have that many attacks and combos, fifteen at the most. Every characters has specific moves, and some of the hidden characters have range and power advantages, but everyone does similar damage and moves alike; master one ninja and you’ve mastered them all. Topping that all off, everyone’s either extremely weak or extremely durable; it takes a ridiculous amount of time to win relying on straight-up fighting. All the more reason to not take this as a pure brawler.
lasthero's avatar
Task Force Harrier EX (Genesis)

Task Force Harrier EX review (GEN)

Reviewed on July 07, 2006

After completing the bland, but inoffensive, first stage, I noticed the second looked exactly the same. As did the third. And the fourth. Yep, this game possesses 13 stages and the first four were near-identical, with my plane flying over the Siberian tundra or some similarly frozen wasteland.
overdrive's avatar
Dead Connection (Arcade)

Dead Connection review (ARC)

Reviewed on July 06, 2006

Don Nerozzia knows the rules. When a man stands in your way, you bribe him, blackmail him, or influence those around him to neutralize the threat. If he’s unimpeachable, then maybe, just maybe, you reward him with a bullet to the back of the head. You certainly don’t gun down his lady in the street and expect him to slink away. Especially not with Philip, the leader of men making a stand against a gigantic crime. Yes, Nerozzia knows the rules; he just chose to ignore them. So now th...
woodhouse's avatar
Disgaea: Hour of Darkness (PlayStation 2)

Disgaea: Hour of Darkness review (PS2)

Reviewed on July 06, 2006

At a glance, Disgaea: Hour of Darkness looks like your standard strategy RPG: turn-based battles on a grid, a variety of weapons and classes, a small amount of customization. But from the first time you meet the main character, you know that you’re in for a very unusual trip.
viridian_moon's avatar
Battle Stations (Saturn)

Battle Stations review (SAT)

Reviewed on July 06, 2006

Battlestations could've been a good game..... I don't like saying that a lot since you can basically apply that to any crappy game. But it's true in BS's case. A title where you take control of your own fleet (ranging from patrol boats and mine layers to battleships and aircraft carriers), set sail on the seas, and kick the crap out of any opposing fleet that dares cross your path? Sounds like a kickass game to me. Unfortunately....
dementedhut's avatar
God of War (PlayStation 2)

God of War review (PS2)

Reviewed on July 06, 2006

There are two things that are good about this game. Sadly, they are the two things that are good about every “good” game. Usually, these two things make up the bulk a review but I didn’t write this review intending to tell you that this is a fun game and is looks good, blah, blah, woof, woof. In the grander scheme of video-game things, God of War is a big failure. It makes all the same mistakes concerning content that every other high-ranked game does. It’s offensive, it’s hyper-masculine, it m...
gladiator_x's avatar
The 7th Saga (SNES)

The 7th Saga review (SNES)

Reviewed on July 06, 2006

Enix went all-out to craft monsters that would test the mettle of even the most battle-tested adventurer. I faced instant-death attacks, brutal fireball and tornado spells and devastating melee attacks in fights with both bosses and run-of-the-mill overworld denizens. Just when I’d think a particularly tough battle was finally going in my favor, one foe would resurrect a fallen comrade or completely heal itself, forcing me to essentially start over.
overdrive's avatar
Devil May Cry 3: Dante's Awakening (PlayStation 2)

Devil May Cry 3: Dante's Awakening review (PS2)

Reviewed on July 05, 2006

Everyone said it was over
True's avatar
Marble Blast Ultra (Xbox 360)

Marble Blast Ultra review (X360)

Reviewed on July 04, 2006

As you race around the various stadiums trying to collect multi-colored gems ahead of your worthy opponents, you’ll find power-ups scattered all over the place. Some blow you up to giant size and let you send everyone who touches you flying. Others give you the ability to spring high into the air, or to rocket across most of the arena if you launch cleverly from the top of a ramp.
honestgamer's avatar
Tecmo NBA Basketball (NES)

Tecmo NBA Basketball review (NES)

Reviewed on July 04, 2006

Tecmo NBA Basketball hit stores not long after the 1991 smash debut of Tecmo Super Bowl, a game that succeeded because it stood as the most accurate NES representation of its sport. In terms of presentation and options, these releases exist as equals, but the newer of the two lacks an essential sports game characteristic. Even when mastered, TSB thrived because every down presented an uncertain challenge, be it navigating a broken blocking scheme or reading the oppon...
woodhouse's avatar
Castlevania Double Pack (Game Boy Advance)

Castlevania Double Pack review (GBA)

Reviewed on July 04, 2006

After playing the disappointing Castlevania Double Pack, the "Castlevania" name now brings back memories of emasculated bishounen dunderheads, forgettable filler music, long empty hallways, and tiresome backtracking. Quite frankly, this cartridge makes me sad.
zigfried's avatar
The King of Fighters EX: Neoblood (Game Boy Advance)

The King of Fighters EX: Neoblood review (GBA)

Reviewed on July 04, 2006

It confuses me as to how some of SNK’s most memorable characters, like Billy Kane and Duck King, get excluded, while the bland ones keep coming back.
pup's avatar
Shadow Hearts From the New World (PlayStation 2)

Shadow Hearts From the New World review (PS2)

Reviewed on July 01, 2006

We’re here to take your pornography and sodomize our vast imaginations
True's avatar
Call of Duty 2 (PC)

Call of Duty 2 review (PC)

Reviewed on July 01, 2006

I absolutely loved the original Call of Duty, so I had incredibly high hopes for Call of Duty 2. As soon as the first screenshots came out for it, I instantly proclaimed that the game was going to be awesome and started talking non-stop about it. I’m not usually excited about too many games, but I had a lot of expectations for Call of Duty 2, which I’m sure you got from my first two sentences. Now you’re left wondering if the game lived up to my expectations.
asherdeus's avatar
Devilish: The Next Possession (Genesis)

Devilish: The Next Possession review (GEN)

Reviewed on July 01, 2006

It's such a genuinely zany concept that one wonders going in just how such a thing couldn't provide a quick burst of amusement. And it does. I actually chuckled at the wonderfully contrived story describing a prince and a princess turned into paddles by evil magic. The problem is that if you've played Breakout, you've played this, and while such things as zombies and boss fights add a little to the gameplay value, Bad Omen runs on its novelty. Once you get past that, the experience quickly loses its lustre.
EmP's avatar
Arc the Lad: Twilight of the Spirits (PlayStation 2)

Arc the Lad: Twilight of the Spirits review (PS2)

Reviewed on July 01, 2006

Arc: Twilight of the Spirits often feels more about toil than reward.
EmP's avatar
Gradius II: Gofer no Yabou (NES)

Gradius II: Gofer no Yabou review (NES)

Reviewed on July 01, 2006

There are certain games for which one must wonder the usefulness of a review. Gradius II is one such game. Being an average-at-best Japan-only release from 1989, it is highly unlikely that any casual gamer will read this review and decide "Hey, I really want to play that game!" Conversely, if you're a big fan of the other Gradius games (or shooters in general), chances are very good that you've already played Gradius II. If you're not, then the odds are high that you won't be reading this. Gradi...
phediuk's avatar
Bulls vs. Blazers and the NBA Playoffs (SNES)

Bulls vs. Blazers and the NBA Playoffs review (SNES)

Reviewed on June 30, 2006

Bulls vs. Blazers sucked, sucks and will suck.
sgreenwell's avatar

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