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Review Archives (All Reviews)

You are currently looking through all reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Castlevania: Curse of Darkness (PlayStation 2)

Castlevania: Curse of Darkness review (PS2)

Reviewed on January 12, 2006

Poor Konami. When they designed the PlayStation game, Castlevania: Symphony of the Night, did they have any idea that all of their future vampire slaying epics would have trouble living up to it? Hey, it is possible. SOTN is gold; a masterpiece, a testament to the gods of creativity and platforming goodness.
atra_vortex's avatar
Killer 7 (GameCube)

Killer 7 review (GCN)

Reviewed on January 12, 2006

Killer 7 is a game that I had my eye on since it was first announced. A highly stylized schizophrenic contract killer game from the guy who has had his hand in the better parts of the Resident Evil series? Yeah, it was always an exciting prospect. As development continued, it became apparent that the gameplay would be unconventional to say the least, and a lot of the gaming press got spooked and turned their backs on Killer 7 before even giving it a chance. As a reader of various publications th...
atra_vortex's avatar
Indigo Prophecy (PlayStation 2)

Indigo Prophecy review (PS2)

Reviewed on January 12, 2006

Indigo Prophecy is a game that I have had a good feeling about for a long time. A similiar anticipation would have been Killer 7, in that both games promised to be highly original and new play experiences. Another thing that Killer 7 and Indigo Prophecy have in common is that both titles were given less than spectacular reviews from the popular gaming press. Most reviews didn't tear the games apart, but neither of them were received as warmly as anticipated. In the case of Killer 7, I ignored so...
atra_vortex's avatar
Kirby Super Star (SNES)

Kirby Super Star review (SNES)

Reviewed on January 11, 2006

With eight games stuffed in the cart, Kirby Super Star looks like precisely what it is: A compilation game. But this isn’t some mega-collection of past Kirby games, this is a tour de force of Kirby; Bohemian Rhapsody in videogame form. It starts out slow, gains momentum, brings out the electric guitar and ends with speakers blasting.
lasthero's avatar
Pump It Up: Exceed (PlayStation 2)

Pump It Up: Exceed review (PS2)

Reviewed on January 11, 2006

The center button is your start point. During gameplay, you can stand on it with no effect, or bunny hop to press it in time with the music and score a point. What’s important to note is that you never have to press “left” or “right” on the pad. Instead, you are going for diagonal directions. This leads to a different style of play, if you ever get any good. It seems to require a lot more movement, too.
honestgamer's avatar
Guitar Hero (PlayStation 2)

Guitar Hero review (PS2)

Reviewed on January 10, 2006

Simulations - even Guitar Hero - are seen as fake. While most genres are judged on creativity as works of "fiction", most sport and rhythm-based games are "non-fiction" and are judged on how close they come to the real thing. Dance Dance Revolution and DrumMania use interactive peripherals - a dancing platform and a drum set. But watch people play DDR by stomping their feet on directional arrows and it looks like they're doing step aerobics; or, watch DrumMania experts fever...
draqq_zyxx's avatar
Nintendogs: Chihuahua & Friends (DS)

Nintendogs: Chihuahua & Friends review (DS)

Reviewed on January 09, 2006

Nintendogs is, if you will, a virtual pet simulator. It lets you choose your very own companion among quite a large selection of different dogs. You can name it, walk it, play with it, wash it, pet it, teach it tricks, enter it in competitions... and pretty much everything you can do with a real dog. The game is perfectly fitted for the DS, making brilliant use of all of its features.
wishingtikal's avatar
Pac-Man World 3 (DS)

Pac-Man World 3 review (DS)

Reviewed on January 08, 2006

When you’re not grabbing dots (which I’d imagine could just as easily be acorns or gold coins), and when you’re not running from ghosts in the infrequent maze puzzles (which make up only a minority of the game’s events), you’re just solving genereic puzzles and making a lot of tricky jumps through lifeless environments while the camera looks anxiously for an opportunity to get hung up in tight quarters and frustrate you.
honestgamer's avatar
Lufia II: Rise of the Sinistrals (SNES)

Lufia II: Rise of the Sinistrals review (SNES)

Reviewed on January 08, 2006

Lufia II is extremely underrated. It never got much attention and developed only a minor, almost insignificant group of Internet followers. While the oblivious cognoscenti of SNES videogames praise games like Chrono Trigger and FFVI as life-altering trips, Lufia is pretty much ignored. Why? Maybe because it was released too late. Maybe its simplicity didn’t satisfy most fans, most of whom were used to very complex plots. We could argue this all day but we just can’t run away from t...
make_me_dance's avatar
The Legend of Zelda: A Link to the Past (SNES)

The Legend of Zelda: A Link to the Past review (SNES)

Reviewed on January 08, 2006

How does one write such a review? How does one begin? We can start by declaring this one of the three best games available on the SNES. Its game mechanics are all but flawless, creating a smooth and exciting game that never slows down or gets boring. We can compliment the somewhat unique design, the essence of which was never quite captured by the numerous clones it spawned. And we can gush over all the little cool things, like the epic story and excellent rendition of the Overworld theme. ...
mariner's avatar
GUN (GameCube)

GUN review (GCN)

Reviewed on January 06, 2006

Life's never been fair, it'll never be fair, and it sure as hell wasn't fair in the Wild West. But that’s Gun: true to the real.
lasthero's avatar
Mega Man X3 (SNES)

Mega Man X3 review (SNES)

Reviewed on January 05, 2006

When you first dash through the stages, which initially seem massive and at times empty of anything interesting, you’ll wonder if Capcom bothered to hide any special treats at all. Then you find that one heart container, nestled securely in the chamber you must’ve passed through fifty times, and you get a feel for how devious the level design crew really was.
honestgamer's avatar
Suikoden Tactics (PlayStation 2)

Suikoden Tactics review (PS2)

Reviewed on January 04, 2006

But don’t start thinking that this is just your standard war game, because that’s the kind of thinking that gets your ass kicked. Suikoden Tactics has some surprises.
lasthero's avatar
Mega Man X2 (SNES)

Mega Man X2 review (SNES)

Reviewed on January 04, 2006

Every last one of those zones now has a hidden chamber. There, you can meet with the ones who seek to reassemble Zero, and battle them for supremacy and a piece of your old comrade. These battles are nasty, some of the most challenging in the game, and the best part is that some players won’t ever find them, not even a single one.
honestgamer's avatar
Donkey Kong Country 3: Dixie Kong's Double Trouble (SNES)

Donkey Kong Country 3: Dixie Kong's Double Trouble review (SNES)

Reviewed on January 04, 2006

To be fair, I only played DKC3 because I wanted to complete the trilogy. It’s quite ironic that I actually had the nerve to pick up this one, considering how unimpressive I found the previous title. However, after I played through the first nonchalant levels of DKC3 and had same impressions that I had last time around but as I delved deeper into its offerings, I found DKC3 to be a quirky platform game that surpassed its younger brother by taking the good of DKC2. They then reinforced that wi...
goldenvortex's avatar
PoPoLoCrois (PSP)

PoPoLoCrois review (PSP)

Reviewed on January 02, 2006

The story clearly isn't intended to be deep or complex. True to the oldschool RPG spirit, PoPoLoCrois's plot provides just enough backbone to support an adventure based around cute atmosphere and fun gameplay... and it's got both in spades.
zigfried's avatar
Mega Man X: Command Mission (GameCube)

Mega Man X: Command Mission review (GCN)

Reviewed on January 02, 2006

Mega Man has always been, traditionally, a side scrolling platformer which involved shooting other robots with your arm cannon until they explode. There have been few exceptions to this formula, and Command Mission is one of them.
gmsephiroth's avatar
Tony Hawk's American Wasteland (PlayStation 2)

Tony Hawk's American Wasteland review (PS2)

Reviewed on January 02, 2006

There’s a saying about rockstars that I think applies to everyone in a creative field; it’s better to burnout than fade away. Perhaps it’s time for Neversoft to step aside and let someone else carry the torch. Preceded by Tony Hawk’s Pro Skater 1-4, Tony Hawk’s Underground (THUG), and THUG2, American Wasteland is the seventh in this renowned skateboarding franchise, discounting cross-console remakes. After the outcries against the lunacy of THUG2, American Wasteland promised a return to the root...
pup's avatar
Tech Romancer (Arcade)

Tech Romancer review (ARC)

Reviewed on January 02, 2006

Capcom has always been a company to produce excellent and well known fighting games, like Street Fighter and Marvel vs. Capcom. But every once in a while, the folks at Capcom will release a game that is released quietly and with little fanfare, and dies out without so much as a whisper. Tech Romancer is one of those games. Even though it never became a popular title like most other Capcom fighting games, this game is a fun alternative that will surely empty your pockets. Tech Romancer is a giant...
gmsephiroth's avatar
WWE SmackDown vs. RAW 2006 (PlayStation 2)

WWE SmackDown vs. RAW 2006 review (PS2)

Reviewed on January 02, 2006

Smackdown, first released on the Playstation console almost six years ago, has become THQ's flagship wrestling franchise. Since then, the game has been released annually, like traditional sports games. Last year's game, the original Smackdown vs RAW brought many new aspects to the table that shattered all predecessors,. Smackdown vs RAW 2006 promised to do the same. However, as great as the game is, it takes as many steps backwards as it does forwards.
sayainprince's avatar

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