Review Archives (All Reviews)
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50 Cent: Bulletproof review (PS2)Reviewed on December 05, 2005Instead, Bulletproof plays out to be a poor man's Max Payne. Forget the promises made about our rapping chum carving himself an open path; his destination is set and linear. And dull. |
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Magna Carta: Tears of Blood review (PS2)Reviewed on December 05, 2005They’re all orphans. They all lost their loved ones to war. They all love brooding about it at the slightest provocation. The only person who doesn’t routinely go into a whine-fest is the panty-stealing pervert of the group, Chris, and even he has his moments. Magna Carta is THE game for Linkin Park-listening, depressed teenager, perfect for the ‘emo’ crowd. Boyfriend left you? Failing in school? Not enough hair gel? One or two cutscenes full of angst-ridden hack writing and life will be worth living again, guaranteed. |
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Pushover review (AST)Reviewed on December 05, 2005When I first came on this site I wasn't surprised that no one had reviewed this obscure little game. I wasn't even surprised that the Atari ST didn't show up on the list of machines. But that doesn't mean that I liked it. |
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Neverwinter Nights (2002) review (PC)Reviewed on December 04, 2005A city lies helpless before a virulent plague. Ancient demons rise to walk the lands. Farmers' wives have been kidnapped by giants. The venerable defenders of justice, right, truth, and kittens are powerless in the face of these trials. The solution? A first-level Dungeons and Dragons character! |
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Gunstar Heroes review (GEN)Reviewed on December 04, 2005I was never a bully as a child, but when my friends and I played videogames I was seen as the tough one. While they were struggling to defeat a giant squirrel in Donkey Kong Country that does practically nothing I was absolutely dominating run n guns such as Contra: Hard Corps and Mega Turrican. But after they got their hands on Treasure’s Gunstar Heroes their view on the run n gun genre changed. They dug its easiness and simplicity, but failed to realize that it actu... |
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X-COM: Terror From the Deep review (PC)Reviewed on December 04, 2005This is the difference Terror from the Deep presents. It takes valid threats from Enemy Unknown and overdoses them with huge injections of improved AI, accuracy and toughness. The oppressive alien fleet is back to wipe humanity from the face of the earth -- but this time, they mean business. For returning X-Com fans, that's all you need to know. For the uninitiated, killing a whole new cast of intergalactic terrorists has never been so much fun! |
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The Lord of the Rings: The Third Age review (GCN)Reviewed on December 03, 2005Given that I have an almost obsessive love of the fantasy genre, it comes as something of a surprise to my friends that I have never read the Lord of the Rings trilogy in its entirety. In fact, I never read any of it until after I had seen The Fellowship of the Ring (which was all of about a month before The Two Towers hit theatres.) To this day, although I love the movies, I've never managed to plow through all three of the books. It's on my "I'll do it when I have time"... |
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Shining Force II review (GEN)Reviewed on December 03, 2005I’ve played a lot of games over the years. There aren’t many that I remember, and an even smaller number goes to the games that are so great I can talk about them strictly by memory. Shining Force 2 is one of those games. Matter of fact it’s the game as far as I'm concerned. I held onto it for almost ten years, played it over twenty times from start to finish and still jones for it more than any other game I’ve lost. |
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Dragon Warrior IV review (NES)Reviewed on December 02, 2005Against the game’s final bosses, it didn’t take long for me to realize that every move my hero made was crucial. Since my other characters tended not to cast healing spells until someone had one foot in the grave, it was up to me to keep everyone healthy. When a boss raised its defense to a level where even Ragnar and Alena could barely dent its hide, it was my job to magically remove that additional protection. |
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Densha de Go! Pocket: Yamanotesen Hen review (PSP)Reviewed on November 29, 2005One of the great things about living in Japan is the number of cute high school girls... another would be the train sims. I know, I know. Like you probably just did a moment ago, there was a time when I scoffed at such ideas as well. On a scale of cool to geek, train watching ranks up there with comb-overs and plaid pants, yet I can most honorably confirm that Densha de GO! Portable is the bomb. |
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The Legend of Heroes: A Tear of Vermillion review (PSP)Reviewed on November 28, 2005Most RPG's would be content with just telling us, "Eimelle loved animals. This forest girl might be her." Legend of Heroes has already given us the background information to understand such a statement. That level of authenticity makes the game more believable and more compelling. |
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Dragon Quest VIII: Journey of the Cursed King review (PS2)Reviewed on November 27, 2005I'll be honest with you: I'm a big fan of the Dragon Quest series, often famed for having a rather simple storyline, a "boring" battle system, and graphics that most people can only describe as "shit". In fact, I'm such a big fan that I'm often labeled "fanboy" by a surprising number of people. That being said, it should be no surprise that I was salivating over the screenshots of the eighth entry in the series as I anticipated the North American release. |
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Grand Theft Auto: Liberty City Stories review (PSP)Reviewed on November 27, 2005From a purely technical stand point, Grand Theft Auto: Liberty City Stories is a smashing success. Rockstar have compromised nothing in bringing their crime epic to the portable front, delivering what has arguably become the PSP's premiere title... but of course, you've played it all before. |
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Timeball review (TG16)Reviewed on November 25, 2005Some bad games can be relatively tolerated to a certain extent. Nickelodeon GUTS was pathetic but it was rather funny to make ordinary kids pull off flips that would make any Olympic acrobat cry like a baby. Dark Castle was a stinker and a half but the sheer hilarity of playing as an escaped vegetable gave it an incredibly small sliver of merit. Some bad games can do that and sometime... |
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Mortal Kombat: Deception review (PS2)Reviewed on November 24, 2005I have a lot of qualms about recent fighting games. Back in the nineties, they were at the top of the industry. Arcades were littered with teenage kids lined up in front of a machine, pounding out the quarters just to digitally smack around any challenger and I was one of them. I remember how involved I became with them. I stood in line, I bought the hint books and I studied the moves. I paid a lot of money and I spent a lot of time just to be the best at every new, kick ass fighting game that c... |
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Ridge Racer 6 review (X360)Reviewed on November 23, 2005Though the artificial intelligence for most of the cars is apparently set to “moronic Sunday driver,” the top five opponents really know their way around a steering wheel. Races begin with you at the back of the pack, fighting to work your way forward past buffoons who crawl around each corner and basically just get in your way. Then, as you finally make it to the lead, more aggressive guys will sometimes ram you from behind as you’re in a drift. |
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True Crime: New York City review (PS2)Reviewed on November 23, 2005What happens next is a scene fit for a John Woo movie, dropping you right back into Marcus’ sneakers and getting to the action. A massive gunfight that takes you down hallways, peeking around corners and scoring headshots, using theatre seats for cover and littering the floor with blood and shells. And the fat lady sings during the entire bullet ballet, cementing the scene’s cinematic feel. |
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Dragon Warrior review (NES)Reviewed on November 23, 2005Posing as the son of the great warrior Erdrick (who wasn’t great enough to wipe out the resident Dragonlord threat threatening the land of Alefgard), he is not only handy with a sword, but also with magic. Or, I should say, he will be....eventually. Initially, he is only suited to clumsily bopping weak slimes with a club and then running back to town before those weaklings overwhelm him. |
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Castlevania: Curse of Darkness review (XBX)Reviewed on November 23, 2005Honestly, I wasn't expecting a whole lot from Castlevania: Curse of Darkness. The interesting additions to the game intrigued me a bit, but I originally got it simply because I wanted to see what a 3D Castlevania game played like, whether it was gonna be good or bad. Yeah, I'm crazy. But when I finally had the chance to play CoD, well, I wasn't impressed. However, it quickly grew on me the more I played, turning out to be quite an enjoyable action-adventure title that happen... |
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ActRaiser review (SNES)Reviewed on November 22, 2005For years, two questions have constantly been on my mind. Is there a god, and could a 2D platformer/strategy game actually work? Imagine my delight when I found out about a game where you play as a god in an Action/strategy game. Finally my problems were solved! But alas, this game's action strategy combination didn't pan out at all. The action was too simplistic and easy, and calling the strategy portions "strategy" was a joke (which is why the word strategy will be replaced with "strategery" f... |
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